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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-12-11 22:00:15 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-12-11 22:03:54 +0700
commit521320a29e168396e8812b3acf1cf9d3e287537c (patch)
treef9a59adc680061bc30623d150c9b86565f96512e /src/GameDraw.cpp
parentf4076dc5d99a4f6d590c27d7089492ff40a7abcd (diff)
downloadblackshades-521320a29e168396e8812b3acf1cf9d3e287537c.tar.gz
Covert misc Game methods to C2.4.6
Diffstat (limited to 'src/GameDraw.cpp')
-rw-r--r--src/GameDraw.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp
index 54fddc1..f2d5695 100644
--- a/src/GameDraw.cpp
+++ b/src/GameDraw.cpp
@@ -19,6 +19,8 @@
// You should have received a copy of the GNU General Public License
// along with Black Shades. If not, see <https://www.gnu.org/licenses/>.
+#include <stdio.h>
+
#include "Game.h"
#include "misc.h"
@@ -39,6 +41,16 @@ extern float sinefluctprog;
extern int environment;
extern Decals decals;
+GLvoid ReSizeGLScene(Game* game, float fov, float near)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(fov, game->screenwidth / (GLfloat) game->screenheight,
+ near, game->viewdistance);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
void Game::DrawGLScene(void)
{
//Main menu
@@ -571,9 +583,9 @@ void Game::DrawGLScene(void)
glEnable(GL_LIGHT0);
// Change fov if zooming with scope
if (zoom)
- ReSizeGLScene(10.0f, 0.6f);
+ ReSizeGLScene(this, 10.0f, 0.6f);
else
- ReSizeGLScene(90.0f, 0.1f);
+ ReSizeGLScene(this, 90.0f, 0.1f);
nocolors=0;
} else {
glLightfv(GL_LIGHT0, GL_AMBIENT, (GLfloat[]) { 0.0f, 0.0f, 0.0f, 1.0f });
@@ -586,7 +598,7 @@ void Game::DrawGLScene(void)
fog.SetFog(fogcolorr,fogcolorg,fogcolorb,0,viewdistance*.8*.5*(sinefluct/4+.3),sinefluct/3+.7);
glClearColor(fogcolorr,fogcolorg,fogcolorb,1);
- ReSizeGLScene(120-sinefluct*20,.3);
+ ReSizeGLScene(this, 120.0f - sinefluct * 20.0f, 0.3f);
glRotatef(sinefluct*10,0,0,.1);
nocolors=1;