aboutsummaryrefslogtreecommitdiff
path: root/src/GameTick.cpp
diff options
context:
space:
mode:
authorNguyễn Gia Phong <cnx@loang.net>2023-11-26 03:38:07 +0900
committerNguyễn Gia Phong <cnx@loang.net>2023-11-26 03:42:21 +0900
commitc1a4dc721335b220a338f24fabc4ce67f86bdfcd (patch)
tree3c7b8115067382b587ac1c71be1383ae982bac06 /src/GameTick.cpp
parent2f4cbb53f4936680dd75325feda17ce74b77567d (diff)
downloadblackshades-c1a4dc721335b220a338f24fabc4ce67f86bdfcd.tar.gz
Localize and remove ununsed variables
Diffstat (limited to 'src/GameTick.cpp')
-rw-r--r--src/GameTick.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/GameTick.cpp b/src/GameTick.cpp
index b0615e0..311ba9a 100644
--- a/src/GameTick.cpp
+++ b/src/GameTick.cpp
@@ -443,7 +443,8 @@ void nextLevel(Game* game)
void checkPersonCollisions(Game* game, int k)
{
auto& person = game->person[k];
- person.oldplayercoords = person.playercoords;
+ if (k != 0 || !visions)
+ person.oldplayercoords = person.playercoords;
person.DoStuff(k);
if (person.skeleton.free)
return;
@@ -489,8 +490,6 @@ void checkPersonCollisions(Game* game, int k)
if (k != 0)
continue;
- game->onblockx = i;
- game->onblocky = j;
// Wall collision
const auto city_type = game->citytype[i][j];
@@ -512,8 +511,6 @@ void checkPersonCollisions(Game* game, int k)
person.onground = true;
person.playercoords.y = 0;
Splat(game, k);
- if (k == 0)
- game->onblockx = game->onblocky = -1;
}
}
@@ -593,7 +590,7 @@ void spawnNpc(Game* game)
npc.pathtarget *= npc.pathsize;
npc.pathtarget.x += npc.whichblockx * block_spacing;
npc.pathtarget.z += npc.whichblocky * block_spacing;
- npc.oldplayercoords = npc.playercoords = npc.pathtarget;
+ npc.oldplayercoords = npc.playercoords = npc.pathtarget;
npc.skeleton.free = false;
npc.speed = 1;
@@ -956,7 +953,7 @@ void renderLaser(Game* game)
void Game::Tick()
{
- if (person[1].health <= 0 || person[0].health <= 0 || killedinnocent)
+ if (person[1].health <= 0 || person[0].health <= 0)
losedelay -= multiplier / 6;
else
timeremaining -= multiplier;