aboutsummaryrefslogtreecommitdiff
path: root/src/GameTick.cpp
diff options
context:
space:
mode:
authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 18:17:02 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 20:59:45 +0700
commitfb2f16557d34d3b2b4ad44687a55a830878e6aba (patch)
treec9756f002d7c4ac2c529c185e77fc8603ff3e5ee /src/GameTick.cpp
parentd5127bb945bef714e553bdadd86952fa5eace364 (diff)
downloadblackshades-fb2f16557d34d3b2b4ad44687a55a830878e6aba.tar.gz
Resolve trivial warnings
Diffstat (limited to 'src/GameTick.cpp')
-rw-r--r--src/GameTick.cpp39
1 files changed, 4 insertions, 35 deletions
diff --git a/src/GameTick.cpp b/src/GameTick.cpp
index ce597df..6b28436 100644
--- a/src/GameTick.cpp
+++ b/src/GameTick.cpp
@@ -328,23 +328,11 @@ void Game::Tick(){
}
if(!mainmenu){
-
-
-
-
-
XYZ facing;
-
XYZ flatfacing;
- float speed=10;
-
-
-
if(person[1].health<=0||person[0].health<=0||killedinnocent){
-
losedelay-=multiplier/6;
-
}
@@ -530,15 +518,9 @@ void Game::Tick(){
if(visions==2)visions=0;
if(visions==0){
-
- float rad2deg=56.54866776;
-
flashamount=1;
-
flashr=1;flashg=1;flashb=1;
-
-
if(person[0].playercoords.x!=bodycoords.x||person[0].playercoords.z!=bodycoords.z){
XYZ towards;
@@ -831,20 +813,12 @@ void Game::Tick(){
int beginz,endz;
- int distsquared;
-
XYZ collpoint;
XYZ move;
- float howmuchintersect;
-
int whichtri;
- float olddist;
-
- XYZ nothing;
-
XYZ underpoint;
XYZ overpoint;
@@ -855,8 +829,6 @@ void Game::Tick(){
XYZ normalrotated;
- XYZ pointrotated;
-
bool inblock;
@@ -4090,11 +4062,11 @@ void Game::Tick(){
//Firing
- XYZ end, aim, oldend;
+ XYZ end, aim;
HitStruct hitstruct,temphitstruct;
- float olddistance;
+ float olddistance = 0.0f;
float distance;
@@ -4334,7 +4306,7 @@ void Game::Tick(){
//Grenade collision
- int wherex,wherey,whichsound,severwhat;
+ int wherex, wherey, whichsound;
bool impact;
@@ -4514,7 +4486,7 @@ void Game::Tick(){
}else{
- float totalarea;
+ float totalarea = 0.0f;
alSourcefv(gSourceID[bodywhacksound], AL_POSITION, gLoc);
@@ -4887,9 +4859,6 @@ void Game::Tick(){
//3d sound
-
- ALint tempInt;
-
float gLoc[3];
gLoc[0]=camera.position.x/soundscalefactor;