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authorNguyễn Gia Phong <cnx@loang.net>2023-08-24 04:21:46 +0900
committerNguyễn Gia Phong <cnx@loang.net>2023-08-24 04:30:20 +0900
commitefd25d51cdd7a9cadda1c0f6983905fc17545f14 (patch)
tree8dea973669d8dfe4e7209c9f419bf8cbbf483323 /src/Person.cpp
parent2598835c54a3869a477d287d2845bbe42790a359 (diff)
downloadblackshades-2.5.1.tar.gz
Fix decal fading animation 2.5.1
Also fix missing decal regression.

Fixes: 48417e11854f8 ("Make XYZ C-compatible")
Diffstat (limited to 'src/Person.cpp')
-rw-r--r--src/Person.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Person.cpp b/src/Person.cpp
index d4a298b..0115a89 100644
--- a/src/Person.cpp
+++ b/src/Person.cpp
@@ -72,7 +72,7 @@ HitStruct 	Person::BulletCollideWithPlayer(int who, XYZ start, XYZ end){
 	}
 	tempbulletloc[0]=start;
 	tempbulletloc[1]=end;
-	if (segmentIntersectsSphere(start, end, average, distancemax)) {
+	if (segCrossSphere(start, end, average, distancemax)) {
 	for (auto& joint : skeleton.joints) {
 		if (joint.hasparent && joint.visible) {
 			tempbulletloc[0] = start;