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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 18:17:02 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 20:59:45 +0700
commitfb2f16557d34d3b2b4ad44687a55a830878e6aba (patch)
treec9756f002d7c4ac2c529c185e77fc8603ff3e5ee /src/Person.cpp
parentd5127bb945bef714e553bdadd86952fa5eace364 (diff)
downloadblackshades-fb2f16557d34d3b2b4ad44687a55a830878e6aba.tar.gz
Resolve trivial warnings
Diffstat (limited to 'src/Person.cpp')
-rw-r--r--src/Person.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/Person.cpp b/src/Person.cpp
index 43aa873..6490658 100644
--- a/src/Person.cpp
+++ b/src/Person.cpp
@@ -24,15 +24,11 @@ extern int psychicaimkey;
extern int psychickey;
HitStruct Person::BulletCollideWithPlayer(int who, XYZ start, XYZ end){
- float damage=20;
XYZ tempbulletloc[2];
XYZ collisionpoint;
- XYZ sparkpos;
GLfloat M[16];
int collide;
- float howfar;
XYZ average;
- XYZ facing;
int howmany;
float distancemax;
HitStruct hitstruct;
@@ -198,17 +194,15 @@ void Person::DoAnimations(int who){
if(target>1&&!skeleton.free){
//Footstep sounds
if(who==0&&slomo==0&&(targetanimation==joganim||targetanimation==walkanim)&&(targetframe==0||targetframe==8)&&visions==0&&(onground||abs(velocity.y)<1)){
- int whichsound;
float gLoc[3];
gLoc[0]=playercoords.x/soundscalefactor;
gLoc[1]=playercoords.y/soundscalefactor;
gLoc[2]=playercoords.z/soundscalefactor;
- whichsound=footstepsound+abs(Random())%5;
+ int whichsound = footstepsound+abs(Random())%5;
alSourcefv(gSourceID[whichsound], AL_POSITION, gLoc);
alSourcePlay(gSourceID[whichsound]);
}
if(targetanimation==zombieeatanim&&(targetframe==3)){
- int whichsound;
float gLoc[3];
XYZ soundpoint=(DoRotation(skeleton.joints[skeleton.jointlabels[head]].position,0,playerrotation,0)+playercoords);
gLoc[0]=soundpoint.x/soundscalefactor;
@@ -303,7 +297,6 @@ void Person::DoAnimations(int who){
XYZ facingdown;
XYZ facinghalf;
XYZ facingright;
- int oldanimation=currentanimation;
if(who==0){
playerrotation2=camera.rotation2;
//Facing
@@ -559,22 +552,18 @@ void Person::DoAnimations(int who){
}
void Person::DoAnimationslite(int who){
-
- int oldanimation=currentanimation;
if(target>1&&!skeleton.free){
//Footstep sounds
if(who==0&&(targetanimation==joganim||targetanimation==walkanim)&&(targetframe==0||targetframe==8)&&visions==0&&(onground||abs(velocity.y)<1)){
- int whichsound;
float gLoc[3];
gLoc[0]=playercoords.x/soundscalefactor;
gLoc[1]=playercoords.y/soundscalefactor;
gLoc[2]=playercoords.z/soundscalefactor;
- whichsound=footstepsound+abs(Random())%5;
+ int whichsound = footstepsound+abs(Random())%5;
alSourcefv(gSourceID[whichsound], AL_POSITION, gLoc);
alSourcePlay(gSourceID[whichsound]);
}
if(targetanimation==zombieeatanim&&(targetframe==3)){
- int whichsound;
float gLoc[3];
XYZ soundpoint=(DoRotation(skeleton.joints[skeleton.jointlabels[head]].position,0,playerrotation,0)+playercoords);
gLoc[0]=soundpoint.x/soundscalefactor;
@@ -777,7 +766,6 @@ void Person::FindRotationGun(XYZ start, XYZ target)
extern Model skeletonmodels[10];
extern Costume costume[2];
int Person::DrawSkeleton(int who){
- GLfloat M[16];
//Guns
if(whichgun==sniperrifle){
FindRotationGun(skeleton.joints[skeleton.jointlabels[righthand]].position,skeleton.joints[skeleton.jointlabels[lefthand]].position);