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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-21 18:11:55 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-21 21:31:11 +0700
commit325dca9f212f9fd44cd10a8180529970c7a08c72 (patch)
treee1cfaec078dfa49f4d51d05eef8a5b0967843a41 /src/Sprites.cpp
parent10f5376de856ecead4e8bbf66f19157f36f7a382 (diff)
downloadblackshades-325dca9f212f9fd44cd10a8180529970c7a08c72.tar.gz
Remove trailing whitespaces and duplicated blank lines1.2.0
Diffstat (limited to 'src/Sprites.cpp')
-rw-r--r--src/Sprites.cpp54
1 files changed, 25 insertions, 29 deletions
diff --git a/src/Sprites.cpp b/src/Sprites.cpp
index 9bf307d..ef60a7d 100644
--- a/src/Sprites.cpp
+++ b/src/Sprites.cpp
@@ -35,7 +35,7 @@ int Sprites::MakeSprite(int atype, float abrightness, float acolor1, float acolo
alivetime[howmanysprites]=0;
owner[howmanysprites]=0;
if(howmanysprites<maxsprites){howmanysprites++;}
-
+
return 0;
}
@@ -56,7 +56,7 @@ int Sprites::MakeSprite(int atype, float abrightness, float acolor1, float acolo
alivetime[howmanysprites]=0;
owner[howmanysprites]=aowner;
if(howmanysprites<maxsprites){howmanysprites++;}
-
+
return 0;
}
@@ -76,10 +76,10 @@ int Sprites::DeleteSprite(int which){
rotation[which]=rotation[howmanysprites-1];
type[which]=type[howmanysprites-1];
type[howmanysprites-1]=0;
-
+
if(howmanysprites>0){howmanysprites--;}
}
-
+
return 0;
}
@@ -118,7 +118,6 @@ void Sprites::LoadBulletTexture(char *fileName)
bullettextureptr = loadTexture(fileName);
}
-
void Sprites::DoStuff()
{
for(int i=0;i<howmanysprites;i++){
@@ -146,14 +145,14 @@ void Sprites::DoStuff()
if(type[i]==bloodspritedown||type[i]==particlesspritedown){
velocity[i].y+=gravity*multiplier;
}
-
+
if(type[i]!=bulletinstant&&type[i]!=bullet)location[i]=location[i]+velocity[i]*multiplier;
-
+
alivetime[i]+=multiplier;
if(brightness[i]<=0)DeleteSprite(i);
if(type[i]==snowsprite&&(location[i].y<-.1||environment!=snowy_environment))DeleteSprite(i);
if(type[i]==rainsprite&&(location[i].y<-.1||environment!=rainy_environment))DeleteSprite(i);
-
+
if(type[i]==snowsprite){
if(location[i].x<camera.position.x-precipitationhorz){location[i].x+=precipitationhorz*2;}
if(location[i].z<camera.position.z-precipitationhorz){location[i].z+=precipitationhorz*2;}
@@ -181,9 +180,9 @@ void Sprites::draw()
float bulletsize;
XYZ point;
glAlphaFunc(GL_GREATER, 0.01);
-
+
//glEnable(GL_POLYGON_OFFSET_FILL);
-
+
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
@@ -199,7 +198,7 @@ void Sprites::draw()
if(type[i]==snowsprite){fog.ResetFog(); glBindTexture(GL_TEXTURE_2D, snowtextureptr);glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);}
if(type[i]==rainsprite){fog.ResetFog(); glBindTexture(GL_TEXTURE_2D, raintextureptr);glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);}
if(type[i]==bullet||type[i]==bulletinstant){fog.ResetFog(); glBindTexture(GL_TEXTURE_2D, bullettextureptr);glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);}
-
+
glPushMatrix();
if(type[i]==muzzleflashsprite||type[i]==flashsprite||type[i]==smokesprite||type[i]==smokespritenoup||type[i]==snowsprite||type[i]==particlesspritedown||((type[i]==bloodspritenoup||type[i]==bloodspritedown)&&blood)){
glColor4f(color1[i]*fogcolorr*1.6,color2[i]*fogcolorg*1.6,color3[i]*fogcolorb*1.6,brightness[i]);
@@ -214,7 +213,7 @@ void Sprites::draw()
glLoadIdentity();
glTranslatef(point.x, point.y, point.z);
glRotatef(rotation[i],0,0,1);
-
+
glBegin(GL_TRIANGLES);
glTexCoord2f(1.0f, 1.0f); glVertex3f( .3f*size[i], .3f*size[i], 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-.3f*size[i], .3f*size[i], 0.0f);
@@ -223,23 +222,21 @@ void Sprites::draw()
glTexCoord2f(1.0f, 0.0f); glVertex3f( .3f*size[i], -.3f*size[i], 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-.3f*size[i], .3f*size[i], 0.0f);
glEnd();
-
+
}
-
+
if(type[i]==rainsprite){
glColor4f(color1[i]*fogcolorr*1.6,color2[i]*fogcolorg*1.6,color3[i]*fogcolorb*1.6,brightness[i]);
glTranslatef(location[i].x,location[i].y,location[i].z);
glGetFloatv(GL_MODELVIEW_MATRIX,M);
- for( int k=0; k<3; k+=2 )
+ for( int k=0; k<3; k+=2 )
for( int j=0; j<3; j++ ) {
if ( k==j )
M[k*4+j] = 1.0;
else
M[k*4+j] = 0.0;
}
-
-
-
+
glLoadMatrixf(M);
glScalef(.2,abs(velocity[i].y)*multiplier,.2);
glBegin(GL_TRIANGLES);
@@ -251,7 +248,7 @@ void Sprites::draw()
glTexCoord2f(0.0f, 1.0f); glVertex3f(-.3f*size[i], .3f*size[i], 0.0f);
glEnd();
}
-
+
if(type[i]==grenadesprite||type[i]==spoonsprite||type[i]==pinsprite){
glTranslatef(location[i].x,location[i].y+.2,location[i].z);
glDisable(GL_BLEND);
@@ -262,11 +259,11 @@ void Sprites::draw()
glEnable(GL_COLOR_MATERIAL);
glDepthMask(1);
glRotatef(rotation[i],1,.6,.3);
-
+
if(type[i]==grenadesprite)gunmodels[grenadebasemodel].draw();
if(type[i]==spoonsprite)gunmodels[grenadespoonmodel].draw();
if(type[i]==pinsprite)gunmodels[grenadepinmodel].draw();
-
+
glEnable(GL_BLEND);
glDisable(GL_FOG);
glDisable(GL_CULL_FACE);
@@ -275,7 +272,7 @@ void Sprites::draw()
glDisable(GL_COLOR_MATERIAL);
glDepthMask(0);
}
-
+
if(type[i]==bullet||type[i]==bulletinstant){
bulletsize=size[i];
glPushMatrix();
@@ -296,15 +293,15 @@ void Sprites::draw()
endProj.z=M[14];
glPopMatrix();
avgProj=(endProj+begProj)/2;
-
+
dx = endProj.x - begProj.x;
dy = endProj.y - begProj.y;
oolen= 1/sqrt(dx*dx+dy*dy)*0.5;
persp=0;
persp.x=-dy*oolen; persp.y=dx*oolen;
-
+
glColor4f(color1[i]*fogcolorr*1.6,color2[i]*fogcolorg*1.6,color3[i]*fogcolorb*1.6,brightness[i]);
-
+
glPushMatrix();
glLoadIdentity();
glBegin(GL_TRIANGLES);
@@ -316,15 +313,14 @@ void Sprites::draw()
glTexCoord2f(1.0f, 1.0f); glVertex3f(endProj.x+persp.x*bulletsize/2, endProj.y+persp.y*bulletsize/2, endProj.z);
glEnd();
glPopMatrix();
- glPopMatrix();
+ glPopMatrix();
}
glPopMatrix();
}
- fog.ResetFog();
+ fog.ResetFog();
glDepthMask(1);
glDisable(GL_TEXTURE_2D);
glEnable(GL_CULL_FACE);
//glDisable(GL_POLYGON_OFFSET_FILL);
-
-}
+}