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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-17 22:17:48 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-17 22:17:48 +0700
commitb1e4fa0d290c3f484054b61f8d2875cae33e099d (patch)
treea35307ae1ce237386da728623ad7211dac8b7513 /src/misc.zig
parent1084e3f994eeedaf54cc8c9785f75ddb1727191e (diff)
downloadblackshades-b1e4fa0d290c3f484054b61f8d2875cae33e099d.tar.gz
Convert texture loading code to Zig
LodePNG replaces stb because complicated headers don't play nice with Zig. Textures are now loaded from installed path instead of CWD too.
Diffstat (limited to 'src/misc.zig')
-rw-r--r--src/misc.zig73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/misc.zig b/src/misc.zig
new file mode 100644
index 0000000..ff45adc
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+++ b/src/misc.zig
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+// Miscellaneous functions
+// Copyright (C) 2021 Nguyễn Gia Phong
+//
+// This file is part of Black Shades.
+//
+// Black Shades is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published
+// by the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Black Shades is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Black Shades. If not, see <https://www.gnu.org/licenses/>.
+
+usingnamespace @cImport({
+ @cInclude("GL/gl.h");
+ @cInclude("GL/glu.h");
+ @cInclude("lodepng.h");
+});
+
+const allocator = std.heap.c_allocator;
+const cwd = std.fs.cwd;
+const data_dir = @import("build_options").data_dir;
+const free = std.c.free;
+const sep = std.fs.path.sep;
+const maxInt = std.math.maxInt;
+const std = @import("std");
+const span = std.mem.span;
+
+const max_size = maxInt(usize); // don't judge me, take care of me
+const texture_dir = data_dir ++ [_]u8{ sep } ++ "textures";
+
+fn check(errorString: fn (c_uint) callconv(.C) [*c]const u8,
+ status: anytype) void {
+ if (status != 0)
+ @panic(span(errorString(@intCast(c_uint, status))));
+}
+
+pub export fn loadTexture(filename: [*:0]const u8) GLuint {
+ var dir = cwd().openDir(texture_dir, .{}) catch unreachable;
+ defer dir.close();
+ var file = dir.readFileAlloc(allocator, span(filename), max_size)
+ catch unreachable;
+ defer allocator.free(file);
+
+ var data: [*c]u8 = undefined;
+ var w: c_uint = undefined;
+ var h: c_uint = undefined;
+ check(lodepng_error_text,
+ lodepng_decode32(&data, &w, &h, file.ptr, file.len));
+ defer free(data);
+
+ var texture: GLuint = undefined;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ defer glBindTexture(GL_TEXTURE_2D, 0);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ const width = @intCast(GLint, w);
+ const height = @intCast(GLint, h);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ check(gluErrorString, gluBuild2DMipmaps(GL_TEXTURE_2D, 4, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, data));
+ return texture;
+}