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authorNguyễn Gia Phong <cnx@loang.net>2023-11-26 02:58:48 +0900
committerNguyễn Gia Phong <cnx@loang.net>2023-11-26 02:58:48 +0900
commit2f4cbb53f4936680dd75325feda17ce74b77567d (patch)
treeeec3973415e78eabe202062587dfd4c78f95e4a2 /src
parent54dd99f9df13974201c7a9eee694e17676d2302e (diff)
downloadblackshades-2f4cbb53f4936680dd75325feda17ce74b77567d.tar.gz
Remove unused fields
Diffstat (limited to 'src')
-rw-r--r--src/Game.h3
-rw-r--r--src/GameDraw.cpp10
-rw-r--r--src/GameInitDispose.cpp6
3 files changed, 4 insertions, 15 deletions
diff --git a/src/Game.h b/src/Game.h
index 6110aaa..a3b2a8c 100644
--- a/src/Game.h
+++ b/src/Game.h
@@ -97,9 +97,6 @@ struct Game {
bool paused;
bool menu;
- double eqn[4];
- float oldrot, oldrot2;
-
struct XYZ lastshot[2];
bool zoom;
diff --git a/src/GameDraw.cpp b/src/GameDraw.cpp
index b131a5b..5a59856 100644
--- a/src/GameDraw.cpp
+++ b/src/GameDraw.cpp
@@ -402,10 +402,7 @@ void Game::DrawGLScene(void)
if (thirdperson)
glTranslatef(camera.targetoffset.x,
camera.targetoffset.y, camera.targetoffset.z);
- if (thirdperson == 2) {
- glRotatef(oldrot2, 1, 0, 0);
- glRotatef(oldrot, 0, 1, 0);
- } else if (thirdperson == 0 && person[0].skeleton.free) {
+ if (thirdperson == 0 && person[0].skeleton.free) {
glRotatef(person[0].skeleton.joints[head].rotate3,
0, 1, 0);
glRotatef(90 - person[0].skeleton.joints[head].rotate2,
@@ -430,8 +427,9 @@ void Game::DrawGLScene(void)
-camera.position.y, -camera.position.z);
glPushMatrix();
- glClipPlane(GL_CLIP_PLANE0, eqn);
- glDisable(GL_CLIP_PLANE0);
+ glClipPlane(GL_CLIP_PLANE0,
+ (const GLdouble []) {0.0, 1.0, 0.0, 0.0});
+ glDisable(GL_CLIP_PLANE0);
glPopMatrix();
alignas(16) GLfloat frustum[6][4];
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index bd60adf..1e58e77 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -716,13 +716,7 @@ void initGame(Game* game)
glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
glEnable(GL_LIGHT0);
- // Setup clip plane equation
- game->eqn[0] = 0;
- game->eqn[1] = 1;
- game->eqn[2] = 0;
- game->eqn[3] = 0;
glClearColor(fogcolorr,fogcolorg,fogcolorb,1);
-
game->initialized = true;
decals.len = 0;