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-rw-r--r--Source/GameInitDispose.cpp27
1 files changed, 26 insertions, 1 deletions
diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp
index f6e642c..76b0f32 100644
--- a/Source/GameInitDispose.cpp
+++ b/Source/GameInitDispose.cpp
@@ -3774,7 +3774,32 @@ int Game::InitGL(GLvoid)
return;
#else
- STUB_FUNCTION;
+ if (SDL_Init(SDL_INIT_VIDEO) == -1) {
+ fprintf(stderr, "SDL Init Video failed: %s\n", SDL_GetError());
+ exit(EXIT_FAILURE);
+ }
+
+ atexit(SDL_Quit);
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ if(screenwidth<640||screenheight<480) {
+ if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) {
+ fprintf(stderr, "(OpenGL) SDL SetVideoMode failed: %s\n", SDL_GetError());
+ exit(EXIT_FAILURE);
+ }
+ } else {
+ if (SDL_SetVideoMode(screenwidth, screenheight, 0, SDL_OPENGL) == NULL) {
+ fprintf(stderr, "(OpenGL) SDL SetVideoMode failed: %s\n", SDL_GetError());
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ SDL_WM_SetCaption("Black Shades", "Black Shades");
#endif