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-rw-r--r--Source/GameLoop.cpp573
1 files changed, 0 insertions, 573 deletions
diff --git a/Source/GameLoop.cpp b/Source/GameLoop.cpp
deleted file mode 100644
index 8a72b4b..0000000
--- a/Source/GameLoop.cpp
+++ /dev/null
@@ -1,573 +0,0 @@
-#include "Game.h"
-
-
-
-extern double multiplier;
-
-extern int visions;
-
-extern unsigned int gSourceID[100];
-
-extern unsigned int gSampleSet[100];
-
-extern Camera camera;
-
-extern float rad2deg;
-
-extern Fog fog;
-
-extern int environment;
-
-extern int slomo;
-
-/********************> HandleKeyDown() <*****/
-
-void Game::HandleKeyDown( char theChar )
-
-{
-
- XYZ facing;
-
-
-
- if(!mainmenu){
-
- switch( theChar )
-
- {
-
- case 'l':
- if(!lasersight==1){lasersight=1;}else{lasersight=0;}
-
- break;
-
- case 'k':
-
- if(debug)timeremaining=0;
-
- break;
-
-
-
- case 'b':
-
- if(debug){
-
- alSourcePlay(gSourceID[soulinsound]);
-
- if(!slomo)slomo=1;
-
- else slomo=0;}
-
- if(slomo){
-
- alSourcef(gSourceID[knifesong], AL_PITCH, (ALfloat)(.5));
-
- alSourcef(gSourceID[shootsong], AL_PITCH, (ALfloat)(.5));
-
- alSourcef(gSourceID[zombiesong], AL_PITCH, (ALfloat)(.5));
-
- }
-
- if(!slomo){
-
- alSourcef(gSourceID[knifesong], AL_PITCH, (ALfloat)(1));
-
- alSourcef(gSourceID[shootsong], AL_PITCH, (ALfloat)(1));
-
- alSourcef(gSourceID[zombiesong], AL_PITCH, (ALfloat)(1));
-
- }
-
- break;
-
- case 'B':
-
- if(debug){
-
- alSourcePlay(gSourceID[soulinsound]);
-
- paused=1-paused;}
-
- break;
-
- case 'f':
-
- if(debug){
-
- alSourcePlay(gSourceID[souloutsound]);
-
- //Facing
-
- facing=0;
-
- facing.z=-1;
-
-
-
- facing=DoRotation(facing,-camera.rotation2,0,0);
-
- facing=DoRotation(facing,0,0-camera.rotation,0);
-
- for(int i=1;i<numpeople;i++){
-
- if(person[i].skeleton.free!=1){
-
- if(findDistancefast(person[i].playercoords,person[0].playercoords)<1000){
-
- person[i].skeleton.free=1;
-
- person[i].longdead=1;
-
- for(int j=0;j<person[i].skeleton.num_joints;j++){
-
- person[i].skeleton.joints[j].position=DoRotation(person[i].skeleton.joints[j].position,0,person[i].playerrotation,0);
-
- person[i].skeleton.joints[j].position+=person[i].playercoords;
-
- person[i].skeleton.joints[j].realoldposition=person[i].skeleton.joints[j].position;
-
- person[i].skeleton.joints[j].velocity=DoRotation(person[i].skeleton.joints[j].velocity,0,person[i].playerrotation,0);
-
- person[i].skeleton.joints[j].velocity+=person[i].velocity;
-
- person[i].skeleton.joints[j].velocity+=facing*50;
-
- person[i].skeleton.joints[j].velocity.x+=abs(Random()%20)-10;
-
- person[i].skeleton.joints[j].velocity.y+=abs(Random()%20)-10;
-
- person[i].skeleton.joints[j].velocity.z+=abs(Random()%20)-10;
-
- }}}
-
- }}
-
- break;
-
- case 'X':
-
- if(debug){
-
- if(person[0].grenphase==0){
-
- person[0].ammo=-1;
-
- person[0].whichgun++;
-
- person[0].grenphase=0;
-
- person[0].reloads[person[0].whichgun]=3;
-
- if(person[0].whichgun>7)person[0].whichgun=0;
-
- }}
-
- break;
-
- }
-
- }
-
-}
-
-
-
-/********************> DoEvent() <*****/
-
-#ifdef OS9
-void Game::DoEvent( EventRecord *event )
-
-{
-
-
-
- char theChar;
-
-
-
- switch ( event->what )
-
- {
-
- case keyDown:
-
- case autoKey:
-
- theChar = event->message & charCodeMask; // Get the letter of the key pressed from the event message
-
- HandleKeyDown( theChar ); // Only some key presses are handled here because it is slower and less responsive
-
- break;
-
- }
-
-
-
-
-
-}
-#endif
-
-#ifndef OS9
-static int mapinit = 0;
-static int sdlkeymap[SDLK_LAST];
-
-static unsigned char ourkeys[16];
-
-static void init_sdlkeymap()
-{
- int i;
-
- for (i = 0; i < SDLK_LAST; i++) {
- sdlkeymap[i] = -1;
- }
-
- sdlkeymap[SDLK_1] = MAC_1_KEY;
- sdlkeymap[SDLK_2] = MAC_2_KEY;
- sdlkeymap[SDLK_3] = MAC_3_KEY;
- sdlkeymap[SDLK_4] = MAC_4_KEY;
- sdlkeymap[SDLK_5] = MAC_5_KEY;
- sdlkeymap[SDLK_6] = MAC_6_KEY;
- sdlkeymap[SDLK_7] = MAC_7_KEY;
- sdlkeymap[SDLK_8] = MAC_8_KEY;
- sdlkeymap[SDLK_9] = MAC_9_KEY;
- sdlkeymap[SDLK_0] = MAC_0_KEY;
- sdlkeymap[SDLK_KP1] = MAC_NUMPAD_1_KEY;
- sdlkeymap[SDLK_KP2] = MAC_NUMPAD_2_KEY;
- sdlkeymap[SDLK_KP3] = MAC_NUMPAD_3_KEY;
- sdlkeymap[SDLK_KP4] = MAC_NUMPAD_4_KEY;
- sdlkeymap[SDLK_KP5] = MAC_NUMPAD_5_KEY;
- sdlkeymap[SDLK_KP6] = MAC_NUMPAD_6_KEY;
- sdlkeymap[SDLK_KP7] = MAC_NUMPAD_7_KEY;
- sdlkeymap[SDLK_KP8] = MAC_NUMPAD_8_KEY;
- sdlkeymap[SDLK_KP9] = MAC_NUMPAD_9_KEY;
- sdlkeymap[SDLK_KP0] = MAC_NUMPAD_0_KEY;
- sdlkeymap[SDLK_a] = MAC_A_KEY;
- sdlkeymap[SDLK_b] = MAC_B_KEY;
- sdlkeymap[SDLK_c] = MAC_C_KEY;
- sdlkeymap[SDLK_d] = MAC_D_KEY;
- sdlkeymap[SDLK_e] = MAC_E_KEY;
- sdlkeymap[SDLK_f] = MAC_F_KEY;
- sdlkeymap[SDLK_g] = MAC_G_KEY;
- sdlkeymap[SDLK_h] = MAC_H_KEY;
- sdlkeymap[SDLK_i] = MAC_I_KEY;
- sdlkeymap[SDLK_j] = MAC_J_KEY;
- sdlkeymap[SDLK_k] = MAC_K_KEY;
- sdlkeymap[SDLK_l] = MAC_L_KEY;
- sdlkeymap[SDLK_m] = MAC_M_KEY;
- sdlkeymap[SDLK_n] = MAC_N_KEY;
- sdlkeymap[SDLK_o] = MAC_O_KEY;
- sdlkeymap[SDLK_p] = MAC_P_KEY;
- sdlkeymap[SDLK_q] = MAC_Q_KEY;
- sdlkeymap[SDLK_r] = MAC_R_KEY;
- sdlkeymap[SDLK_s] = MAC_S_KEY;
- sdlkeymap[SDLK_t] = MAC_T_KEY;
- sdlkeymap[SDLK_u] = MAC_U_KEY;
- sdlkeymap[SDLK_v] = MAC_V_KEY;
- sdlkeymap[SDLK_w] = MAC_W_KEY;
- sdlkeymap[SDLK_x] = MAC_X_KEY;
- sdlkeymap[SDLK_y] = MAC_Y_KEY;
- sdlkeymap[SDLK_z] = MAC_Z_KEY;
- sdlkeymap[SDLK_F1] = MAC_F1_KEY;
- sdlkeymap[SDLK_F2] = MAC_F2_KEY;
- sdlkeymap[SDLK_F3] = MAC_F3_KEY;
- sdlkeymap[SDLK_F4] = MAC_F4_KEY;
- sdlkeymap[SDLK_F5] = MAC_F5_KEY;
- sdlkeymap[SDLK_F6] = MAC_F6_KEY;
- sdlkeymap[SDLK_F7] = MAC_F7_KEY;
- sdlkeymap[SDLK_F8] = MAC_F8_KEY;
- sdlkeymap[SDLK_F9] = MAC_F9_KEY;
- sdlkeymap[SDLK_F10] = MAC_F10_KEY;
- sdlkeymap[SDLK_F11] = MAC_F11_KEY;
- sdlkeymap[SDLK_F12] = MAC_F12_KEY;
- sdlkeymap[SDLK_RETURN] = MAC_RETURN_KEY;
- sdlkeymap[SDLK_KP_ENTER] = MAC_ENTER_KEY;
- sdlkeymap[SDLK_TAB] = MAC_TAB_KEY;
- sdlkeymap[SDLK_SPACE] = MAC_SPACE_KEY;
- sdlkeymap[SDLK_BACKSPACE] = MAC_DELETE_KEY;
- sdlkeymap[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
- sdlkeymap[SDLK_LCTRL] = MAC_CONTROL_KEY;
- sdlkeymap[SDLK_RCTRL] = MAC_CONTROL_KEY;
- sdlkeymap[SDLK_LSHIFT] = MAC_SHIFT_KEY;
- sdlkeymap[SDLK_RSHIFT] = MAC_SHIFT_KEY;
- sdlkeymap[SDLK_CAPSLOCK] = MAC_CAPS_LOCK_KEY;
- sdlkeymap[SDLK_LALT] = MAC_OPTION_KEY;
- sdlkeymap[SDLK_RALT] = MAC_OPTION_KEY;
- sdlkeymap[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
- sdlkeymap[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
- sdlkeymap[SDLK_INSERT] = MAC_INSERT_KEY;
- sdlkeymap[SDLK_DELETE] = MAC_DEL_KEY;
- sdlkeymap[SDLK_HOME] = MAC_HOME_KEY;
- sdlkeymap[SDLK_END] = MAC_END_KEY;
- sdlkeymap[SDLK_LEFTBRACKET] = MAC_LEFT_BRACKET_KEY;
- sdlkeymap[SDLK_RIGHTBRACKET] = MAC_RIGHT_BRACKET_KEY;
- sdlkeymap[SDLK_UP] = MAC_ARROW_UP_KEY;
- sdlkeymap[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
- sdlkeymap[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
- sdlkeymap[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
-
- mapinit = 1;
-}
-
-void GetKeys(unsigned long *keys)
-{
- /* this is just weird */
- memcpy(keys, ourkeys, sizeof(ourkeys));
-}
-
-static void DoSDLKey(Game *g, SDL_Event *event)
-{
- int press = (event->type == SDL_KEYDOWN) ? 1 : 0;
- int mackey;
- int index;
- int mask;
-
-
- if (mapinit == 0) {
- init_sdlkeymap();
- }
-
- mackey = sdlkeymap[event->key.keysym.sym];
-
- if (mackey != -1) {
- index = mackey / 8;
- mask = 1 << (mackey % 8);
-
- if (press) {
- ourkeys[index] |= mask;
- } else {
- ourkeys[index] &= ~mask;
- }
- }
-
- if (event->key.keysym.unicode &&
- !(event->key.keysym.unicode & 0xFF80)) {
-
- /* hey, at least it was aleady public */
- g->HandleKeyDown(event->key.keysym.unicode);
- }
-
-
-}
-
-static void ProcessSDLEvents(Game *g)
-{
- SDL_Event event;
-
- if (SDL_PollEvent(&event)) {
- do {
- switch(event.type) {
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_RETURN &&
- event.key.keysym.mod & KMOD_ALT)
- {
- SDL_WM_ToggleFullScreen (SDL_GetVideoSurface ());
- break;
- }
- if (event.key.keysym.sym == SDLK_g &&
- event.key.keysym.mod & KMOD_CTRL)
- {
- if (SDL_WM_GrabInput (SDL_GRAB_QUERY) == SDL_GRAB_OFF)
- {
- SDL_WM_GrabInput (SDL_GRAB_ON);
- SDL_ShowCursor (SDL_DISABLE);
- }
- else
- {
- SDL_WM_GrabInput (SDL_GRAB_OFF);
- SDL_ShowCursor (SDL_ENABLE);
- }
- break;
- }
- case SDL_KEYUP:
- DoSDLKey(g, &event);
- break;
- case SDL_QUIT:
- exit(0);
- }
- } while (SDL_PollEvent(&event));
- }
-}
-
-#endif
-
-/********************> EventLoop() <*****/
-
-void Game::EventLoop( void )
-
-{
-
-#ifdef OS9
- EventRecord event;
-#endif
-
- unsigned char theKeyMap[16];
-
- int colaccuracy,i;
-
- GLfloat oldmult;
-
- gQuit = false;
-
- while ( gQuit == false )
-
- {
-
-#ifdef OS9
- if ( GetNextEvent( everyEvent, &event ) )
-
- DoEvent( &event );
-#else
- ProcessSDLEvents(this);
-#endif
-
-
- start=TimerGetTime(&theTimer);
-
-
-
- colaccuracy=sps/framespersecond+1;
-
- if(colaccuracy>sps){colaccuracy=sps;}
-
-
-
- oldmult=multiplier;
-
- multiplier/=colaccuracy;
-
- for(i=0;i<(int)(colaccuracy+.5);i++){
-
- Tick();
-
- }
-
- multiplier=oldmult;
-
-
-
- if ( DrawGLScene())
-
-#ifdef OS9
- aglSwapBuffers( gOpenGLContext );
-#else
- SDL_GL_SwapBuffers();
-#endif
-
- else
-
- gQuit = true;
-
- oldmult=multiplier;
-
-
-
- end=TimerGetTime(&theTimer);
-
- timetaken=end-start;
-
- framespersecond=600000000/timetaken;
-
- while(framespersecond>maxfps){
-
- end=TimerGetTime(&theTimer);
-
- timetaken=end-start;
-
- framespersecond=600000000/timetaken;
-
- }
-
- multiplier5=multiplier4;
-
- multiplier4=multiplier3;
-
- multiplier3=multiplier2;
-
- multiplier2=1/framespersecond;
-
- multiplier=(multiplier2+multiplier3+multiplier4+multiplier5)/4;
-
- if(multiplier>1)multiplier=1;
-
- if(multiplier<.00001)multiplier=.00001;
-
- if(visions==1&&mainmenu==0)multiplier/=3;
-
- if(slomo)multiplier*=.2;
-
- if(paused)multiplier=0;
-
- GetKeys( ( unsigned long * )theKeyMap );
-
- if ( IsKeyDown( theKeyMap, MAC_COMMAND_KEY )&&IsKeyDown( theKeyMap, MAC_Q_KEY )){
-
- gQuit = true;
-
- if(score>highscore){
-
- highscore=score;
-
-#ifdef OS9
- ofstream opstream(":Data:Highscore");
-#else
- /* TODO */
- ofstream opstream("Data/Highscore");
-#endif
-
- opstream << highscore;
-
- opstream << "\n";
-
- opstream << beatgame;
-
- opstream.close();
-
- }
-
- }
-
- if ( IsKeyDown( theKeyMap, MAC_ESCAPE_KEY )){
-
- alSourcePause(gSourceID[rainsound]);
-
-
-
- mainmenu=1;
-
- alSourcePlay(gSourceID[souloutsound]);
-
- flashamount=1;
-
- flashr=1;flashg=1;flashb=1;
-
- alSourceStop(gSourceID[visionsound]);
-
- whichsong=mainmenusong;
-
- alSourceStop(gSourceID[knifesong]);
-
- alSourceStop(gSourceID[shootsong]);
-
- alSourceStop(gSourceID[zombiesong]);
-
- alSourceStop(gSourceID[mainmenusong]);
-
- alSourcef(gSourceID[knifesong], AL_MIN_GAIN, 0);
-
- alSourcef(gSourceID[shootsong], AL_MIN_GAIN, 0);
-
- alSourcef(gSourceID[zombiesong], AL_MIN_GAIN, 0);
-
- alSourcef(gSourceID[mainmenusong], AL_MIN_GAIN, 0);
-
- alSourcePlay(gSourceID[whichsong]);
-
- alSourcef(gSourceID[whichsong], AL_MIN_GAIN, 1);
-
- }
-
- }
-
-}