diff options
Diffstat (limited to 'Source/GameTick.cpp')
| -rw-r--r-- | Source/GameTick.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 8e307df..4bce571 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -1730,8 +1730,12 @@ void Game::Tick(){ person[i].pathcheckdelay-=multiplier; - realcheck=(abs(person[i].playercoords.x-person[i].pathtarget.x)<1&&abs(person[i].playercoords.z-person[i].pathtarget.z)<1)||findDistancefast(person[i].playercoords,person[i].pathtarget)>findDistancefast(person[i].oldplayercoords,person[i].pathtarget); - + // Realcheck tells us + // a) we've got close to the end of our path or + // b) we're moving away from our target + // For whatever reason, part b) appears to be stuffed. Comment it out. + realcheck=(abs(person[i].playercoords.x-person[i].pathtarget.x)<1&&abs(person[i].playercoords.z-person[i].pathtarget.z)<1); + // ||findDistancefast(person[i].playercoords,person[i].pathtarget)>findDistancefast(person[i].oldplayercoords,person[i].pathtarget) if(person[i].targetanimation==idleanim&&person[i].killtargetvisible==0){ person[i].targetanimation=walkanim; |
