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-rw-r--r--Source/Models.cpp341
1 files changed, 0 insertions, 341 deletions
diff --git a/Source/Models.cpp b/Source/Models.cpp
deleted file mode 100644
index 8caefd8..0000000
--- a/Source/Models.cpp
+++ /dev/null
@@ -1,341 +0,0 @@
-#include "Models.h"
-
-#include "Serialize.h"
-
-//Functions
-void Model::UpdateVertexArray(){
- int i;
- for(i=0;i<TriangleNum;i++){
- vArray[i*27+0]=vertex[Triangles[i].vertex[0]].x;
- vArray[i*27+1]=vertex[Triangles[i].vertex[0]].y;
- vArray[i*27+2]=vertex[Triangles[i].vertex[0]].z;
- vArray[i*27+3]=normals[i].x;
- vArray[i*27+4]=normals[i].y;
- vArray[i*27+5]=normals[i].z;
- vArray[i*27+6]=Triangles[i].r;
- vArray[i*27+7]=Triangles[i].g;
- vArray[i*27+8]=Triangles[i].b;
-
- vArray[i*27+9]=vertex[Triangles[i].vertex[1]].x;
- vArray[i*27+10]=vertex[Triangles[i].vertex[1]].y;
- vArray[i*27+11]=vertex[Triangles[i].vertex[1]].z;
- vArray[i*27+12]=normals[i].x;
- vArray[i*27+13]=normals[i].y;
- vArray[i*27+14]=normals[i].z;
- vArray[i*27+15]=Triangles[i].r;
- vArray[i*27+16]=Triangles[i].g;
- vArray[i*27+17]=Triangles[i].b;
-
- vArray[i*27+18]=vertex[Triangles[i].vertex[2]].x;
- vArray[i*27+19]=vertex[Triangles[i].vertex[2]].y;
- vArray[i*27+20]=vertex[Triangles[i].vertex[2]].z;
- vArray[i*27+21]=normals[i].x;
- vArray[i*27+22]=normals[i].y;
- vArray[i*27+23]=normals[i].z;
- vArray[i*27+24]=Triangles[i].r;
- vArray[i*27+25]=Triangles[i].g;
- vArray[i*27+26]=Triangles[i].b;
- }
-
- XYZ average;
- int howmany;
- average=0;
- howmany=0;
- boundingboxmin=20000;
- boundingboxmax=-20000;
- for(int i=0;i<vertexNum;i++){
- howmany++;
- average=average+vertex[i];
- if(vertex[i].x<boundingboxmin.x)boundingboxmin.x=vertex[i].x;
- if(vertex[i].y<boundingboxmin.y)boundingboxmin.y=vertex[i].y;
- if(vertex[i].z<boundingboxmin.z)boundingboxmin.z=vertex[i].z;
- if(vertex[i].x>boundingboxmax.x)boundingboxmax.x=vertex[i].x;
- if(vertex[i].y>boundingboxmax.y)boundingboxmax.y=vertex[i].y;
- if(vertex[i].z>boundingboxmax.z)boundingboxmax.z=vertex[i].z;
- }
- average=average/howmany;
- boundingspherecenter=average;
- boundingsphereradius=0;
- for(int i=0;i<vertexNum;i++){
- if(findDistancefast(average,vertex[i])>boundingsphereradius)boundingsphereradius=findDistancefast(average,vertex[i]);
- }
- boundingsphereradius=fast_sqrt(boundingsphereradius);
-}
-
-bool Model::load(Str255 Name)
-{
- short tfile;
- long err;
- Files file;
-
- tfile=file.OpenFile(Name);
- SetFPos(tfile,fsFromStart,0);
-
- // read model settings
-
- err=ReadShort(tfile,1,&vertexNum);
- err=ReadShort(tfile,1,&TriangleNum);
-
- // read the model data
-
- err=ReadXYZ(tfile,vertexNum,vertex);
- err=ReadTexturedTriangle(tfile,TriangleNum,Triangles);
-
- FSClose(tfile);
-
- UpdateVertexArray();
-
- XYZ average;
- int howmany;
- average=0;
- howmany=0;
- for(int i=0;i<vertexNum;i++){
- howmany++;
- average=average+vertex[i];
- }
- average=average/howmany;
- boundingspherecenter=average;
- boundingsphereradius=0;
- for(int i=0;i<vertexNum;i++){
- if(findDistancefast(average,vertex[i])>boundingsphereradius)boundingsphereradius=findDistancefast(average,vertex[i]);
- }
- boundingsphereradius=fast_sqrt(boundingsphereradius);
-
- return 1;
-}
-
-void Model::Scale(float xscale,float yscale,float zscale)
-{
- int i;
- for(i=0; i<vertexNum; i++){
- vertex[i].x*=xscale;
- vertex[i].y*=yscale;
- vertex[i].z*=zscale;
- }
- UpdateVertexArray();
-}
-
-void Model::MultColor(float howmuch)
-{
- int i;
- for(i=0; i<TriangleNum; i++){
- Triangles[i].r*=howmuch;
- Triangles[i].g*=howmuch;
- Triangles[i].b*=howmuch;
- }
- UpdateVertexArray();
-}
-
-void Model::ScaleNormals(float xscale,float yscale,float zscale)
-{
- int i;
- for(i=0; i<vertexNum; i++){
- normals[i].x*=xscale;
- normals[i].y*=yscale;
- normals[i].z*=zscale;
- }
- UpdateVertexArray();
-}
-
-void Model::Translate(float xtrans,float ytrans,float ztrans)
-{
- int i;
- for(i=0; i<vertexNum; i++){
- vertex[i].x+=xtrans;
- vertex[i].y+=ytrans;
- vertex[i].z+=ztrans;
- }
- UpdateVertexArray();
-}
-
-void Model::Rotate(float xang,float yang,float zang)
-{
- int i;
- for(i=0; i<vertexNum; i++){
- vertex[i]=DoRotation(vertex[i],xang,yang,zang);
- }
- UpdateVertexArray();
-}
-
-
-void Model::CalculateNormals()
-{
- int i;
- for(i=0;i<TriangleNum;i++){
- CrossProduct(vertex[Triangles[i].vertex[1]]-vertex[Triangles[i].vertex[0]],vertex[Triangles[i].vertex[2]]-vertex[Triangles[i].vertex[0]],&normals[i]);
- Normalise(&normals[i]);
- }
- UpdateVertexArray();
-}
-
-extern int nocolors;
-void Model::draw()
-{
- if(!nocolors){
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0]);
- glNormalPointer(GL_FLOAT, 9*sizeof(GLfloat),&vArray[3]);
- glColorPointer(3,GL_FLOAT, 9*sizeof(GLfloat),&vArray[6]);
- glDrawArrays(GL_TRIANGLES, 0, TriangleNum*3);
- }
- if(nocolors){
- glColor4f(0,0,0,1);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0]);
- glNormalPointer(GL_FLOAT, 9*sizeof(GLfloat),&vArray[3]);
- glDrawArrays(GL_TRIANGLES, 0, TriangleNum*3);
- }
-}
-
-
-void Model::draw(float r, float g, float b)
-{
- if(!nocolors)glColor4f(r,g,b,1);
- if(nocolors==1)glColor4f(0,0,0,1);
- if(nocolors==2)glColor4f(1,0,0,1);
- if(nocolors==3)glColor4f(0,0,1,1);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0]);
- glNormalPointer(GL_FLOAT, 9*sizeof(GLfloat),&vArray[3]);
- glDrawArrays(GL_TRIANGLES, 0, TriangleNum*3);
-}
-
-void Model::draw(float r, float g, float b, float o)
-{
- if(!nocolors)glColor4f(r,g,b,o);
- if(nocolors==1)glColor4f(0,0,0,1);
- if(nocolors==2)glColor4f(1,0,0,1);
- if(nocolors==3)glColor4f(1,1,1,1);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0]);
- glNormalPointer(GL_FLOAT, 9*sizeof(GLfloat),&vArray[3]);
- glDrawArrays(GL_TRIANGLES, 0, TriangleNum*3);
-}
-
-void Model::draw(float r, float g, float b, float x, float y, float z)
-{
- if(!nocolors)glColor4f(r,g,b,1);
- if(nocolors==1)glColor4f(0,0,0,1);
- if(nocolors==2)glColor4f(1,0,0,1);
- if(nocolors==3)glColor4f(1,1,1,1);
- glNormal3f(x,y,z);
- glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0]);
- glDrawArrays(GL_TRIANGLES, 0, TriangleNum*3);
-}
-
-
-int Model::LineCheck(XYZ p1,XYZ p2, XYZ *p)
-{
- int j;
- float distance;
- float olddistance=9999999.0;
- int intersecting=0;
- int firstintersecting=-1;
- XYZ point;
- if(sphere_line_intersection(p1.x,p1.y,p1.z,
- p2.x,p2.y,p2.z,
- boundingspherecenter.x,boundingspherecenter.y,boundingspherecenter.z,
- boundingsphereradius))
- for (j=0;j<TriangleNum;j++){
- intersecting=LineFacetd(p1,p2,vertex[Triangles[j].vertex[0]],vertex[Triangles[j].vertex[1]],vertex[Triangles[j].vertex[2]],normals[j],&point);
- if (intersecting == 0) continue;
- distance=(point.x-p1.x)*(point.x-p1.x)+(point.y-p1.y)*(point.y-p1.y)+(point.z-p1.z)*(point.z-p1.z);
- if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
- }
- return firstintersecting;
-}
-
-int Model::LineCheck2(XYZ p1,XYZ p2, XYZ *p, XYZ move, float rotate)
-{
- int j;
- float distance;
- float olddistance=9999999.0;
- int intersecting=0;
- int firstintersecting=-1;
- XYZ point;
- p1=p1-move;
- p2=p2-move;
- if(rotate)p1=DoRotation(p1,0,-rotate,0);
- if(rotate)p2=DoRotation(p2,0,-rotate,0);
- if(sphere_line_intersection(p1.x,p1.y,p1.z,
- p2.x,p2.y,p2.z,
- boundingspherecenter.x,boundingspherecenter.y,boundingspherecenter.z,
- boundingsphereradius))
- for (j=0;j<TriangleNum;j++){
- intersecting=LineFacetd(p1,p2,vertex[Triangles[j].vertex[0]],vertex[Triangles[j].vertex[1]],vertex[Triangles[j].vertex[2]],normals[j],&point);
- if (intersecting == 0) continue;
- distance=(point.x-p1.x)*(point.x-p1.x)+(point.y-p1.y)*(point.y-p1.y)+(point.z-p1.z)*(point.z-p1.z);
- if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
- }
-
- if(rotate)*p=DoRotation(*p,0,rotate,0);
- *p=*p+move;
- return firstintersecting;
-}
-
-int Model::LineCheck2(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate)
-{
- int j;
- float distance;
- float olddistance=9999999.0;
- int intersecting=0;
- int firstintersecting=-1;
- XYZ point;
- *p1=*p1-*move;
- *p2=*p2-*move;
- if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
- if(*rotate)*p2=DoRotation(*p2,0,-*rotate,0);
- if(sphere_line_intersection(p1->x,p1->y,p1->z,
- p2->x,p2->y,p2->z,
- boundingspherecenter.x,boundingspherecenter.y,boundingspherecenter.z,
- boundingsphereradius))
- for (j=0;j<TriangleNum;j++){
- intersecting=LineFacetd(p1,p2,&vertex[Triangles[j].vertex[0]],&vertex[Triangles[j].vertex[1]],&vertex[Triangles[j].vertex[2]],&normals[j],&point);
- if (intersecting == 0) continue;
- distance=(point.x-p1->x)*(point.x-p1->x)+(point.y-p1->y)*(point.y-p1->y)+(point.z-p1->z)*(point.z-p1->z);
- if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
- }
-
- if(*rotate)*p=DoRotation(*p,0,*rotate,0);
- *p=*p+*move;
- return firstintersecting;
-}
-
-int Model::LineCheck3(XYZ p1,XYZ p2, XYZ *p, XYZ move, float rotate, float *d)
-{
- int j;
- float distance;
- float olddistance=9999999.0;
- int intersecting=0;
- int firstintersecting=-1;
- XYZ point;
- p1=p1-move;
- p2=p2-move;
- p1=DoRotation(p1,0,-rotate,0);
- p2=DoRotation(p2,0,-rotate,0);
- if(sphere_line_intersection(p1.x,p1.y,p1.z,
- p2.x,p2.y,p2.z,
- boundingspherecenter.x,boundingspherecenter.y,boundingspherecenter.z,
- boundingsphereradius))
- for (j=0;j<TriangleNum;j++){
- intersecting=LineFacetd(p1,p2,vertex[Triangles[j].vertex[0]],vertex[Triangles[j].vertex[1]],vertex[Triangles[j].vertex[2]],normals[j],&point);
- if (intersecting == 0) continue;
- distance=(point.x-p1.x)*(point.x-p1.x)+(point.y-p1.y)*(point.y-p1.y)+(point.z-p1.z)*(point.z-p1.z);
- if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
- }
- *d=intersecting;
- *p=DoRotation(*p,0,rotate,0);
- *p=*p+move;
- return firstintersecting;
-}