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-rw-r--r--src/Game.h105
1 files changed, 52 insertions, 53 deletions
diff --git a/src/Game.h b/src/Game.h
index e7d5b53..c1127ea 100644
--- a/src/Game.h
+++ b/src/Game.h
@@ -1,7 +1,7 @@
 #ifndef _GAME_H_
 #define _GAME_H_
 
-#ifdef OS9 
+#ifdef OS9
 #include <gl.h>
 #include <glu.h>
 #include <tk.h>
@@ -9,31 +9,31 @@
 #include <GL/gl.h>
 #include <GL/glu.h>
 #endif
-#include <stdlib.h>			
-#include <stdio.h>			
+#include <stdlib.h>
+#include <stdio.h>
 #include <string.h>
 #include <ctype.h>
-#ifdef OS9 
+#ifdef OS9
 #include <Sound.h>
-#include <Resources.h>		
+#include <Resources.h>
 #endif
 #include <cstdarg>
-#ifdef OS9 
+#ifdef OS9
 #include <glm.h>
 #include <TextUtils.h>
 #endif
-#ifndef OS9 
+#ifndef OS9
 #include <SDL/SDL.h>
 #endif
-#ifdef OS9 
+#ifdef OS9
 #include "alut.h"
 #else
 #include <AL/al.h>
 #include <AL/alut.h>
 #endif
-#include "Timer.h"	
-#ifdef OS9 
-#include "AGL_DSp.h"	
+#include "Timer.h"
+#ifdef OS9
+#include "AGL_DSp.h"
 #endif
 #include "MacInput.h"
 #include "Quaternions.h"
@@ -53,34 +53,33 @@
 #define max_people 90
 #define max_people_block 20
 
-
-class Game			 							
+class Game
 {
 	public:
 		//Eventloop
   		Boolean	gQuit;
 		float gamespeed;
 		double multiplier2,multiplier3,multiplier4,multiplier5,end,start,timetaken,framespersecond;
-		timer theTimer;	
+		timer theTimer;
 		float sps;
 		int maxfps;
-#ifdef OS9 
+#ifdef OS9
 		AGLContext gOpenGLContext;
 		CGrafPtr	theScreen;
 #endif
 		//Graphics
 		int screenwidth,screenheight;
 		float viewdistance;
-		
+
 		//GL functions
 		GLvoid ReSizeGLScene(float fov, float near);
 		int DrawGLScene(void);
 		int InitGL(void);
 		void LoadingScreen(float percent);
-		
+
 		//Game Functions
 		void	HandleKeyDown( char theChar );
-#ifdef OS9 
+#ifdef OS9
 		void	DoEvent( EventRecord *event );
 #endif
 		void	EventLoop( void );
@@ -88,7 +87,7 @@ class Game
 		void 	Splat(int k);
 		void 	InitGame();
 		void 	Dispose();
-		
+
 		//Mouse
 		Point mouseloc;
 		Point oldmouseloc;
@@ -97,11 +96,11 @@ class Game
 		float oldmouserotation,oldmouserotation2;
 		float mousesensitivity;
 		float usermousesensitivity;
-		
+
 		//keyboard
-		
+
 		bool tabkeydown;
-		
+
 		//Project Specific
 		int cityrotation[num_blocks][num_blocks];
 		int citytype[num_blocks][num_blocks];
@@ -111,22 +110,22 @@ class Game
 		bool cubetest;
 		bool disttest;
 		bool oldbutton;
-		
+
 		bool initialized;
-		
+
 		float flashamount;
 		float flashr,flashg,flashb;
-		
+
 		int enemystate;
-		
+
 		int cycle;
-		
+
 		bool whacked;
-		
+
 		float losedelay;
-		
+
 		XYZ bodycoords;
-		
+
 		FRUSTUM frustum;
 		Model blocks[4];
 		Model blockwalls[4];
@@ -146,59 +145,59 @@ class Game
 		int badkills;
 		int civkills;
 		int machinegunsoundloop;
-		
+
 		bool lasersight;
 		bool debug;
 		bool vblsync;
-		
+
 		bool blur;
 		bool blurness;
-		
+
 		bool paused;
-		
+
 		int mainmenu;
-		
+
 		bool reloadtoggle;
-		
+
 		bool aimtoggle;
 
 		Point olddrawmouse;
-	
+
 		XYZ vipgoal;
-		
+
 		XYZ aimer[2];
-		
+
 		double eqn[4];
-		
+
 		float oldrot,oldrot2;
-		
+
 		XYZ lastshot[2];
 		bool zoom;
 		bool oldzoom;
-		
+
 		int numpeople;
 		float spawndelay;
-		
+
 		bool customlevels;
-		
+
 		bool musictoggle;
-		
+
 		float psychicpower;
-		
+
 		int type;
-	
+
 		bool slomokeydown;
-		
+
 		int mouseoverbutton;
 		int oldmouseoverbutton;
-		
+
 		Person person[max_people];
-		
+
 		GLuint 				personspritetextureptr;
 		GLuint 				deadpersonspritetextureptr;
 		GLuint 				scopetextureptr;
 		GLuint 				flaretextureptr;
-		
+
 		bool killedinnocent;
 		bool gameinprogress;
 		bool beatgame;
@@ -217,14 +216,14 @@ class Game
 		float difficulty;
 		bool azertykeyboard;
 		bool oldvisionkey;
-		
+
 		~Game() {
 			glDeleteTextures( 1, (const GLuint *)personspritetextureptr );
 			glDeleteTextures( 1, (const GLuint *)deadpersonspritetextureptr );
 			glDeleteTextures( 1, (const GLuint *)scopetextureptr );
 			glDeleteTextures( 1, (const GLuint *)flaretextureptr );
 		}
-		
+
 };
 
 #endif