summary refs log tree commit diff
path: root/src/GameInitDispose.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 4182c24..4ae9971 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1018,33 +1018,33 @@ void initGl(Game* game)
 	glPolygonOffset(-8,0);
 	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 
-	game->text.FontTexture = loadTexture("font.png");
+	game->text.FontTexture = loadTexture("font.qoi");
 	game->text.BuildFont();
-	game->personspritetextureptr = loadTexture("sprites/person.png");
-	game->deadpersonspritetextureptr = loadTexture("sprites/person-dead.png");
-	game->scopetextureptr = loadTexture("scope.png");
-	game->flaretextureptr = loadTexture("flare.png");
-
-	sprites.flaretextureptr = loadTexture("sprites/flash-hit.png");
-	sprites.muzzleflaretextureptr = loadTexture("sprites/flash-muzzle.png");
-	sprites.smoketextureptr = loadTexture("sprites/smoke.png");
-	sprites.bloodtextureptr = loadTexture("sprites/blood.png");
-	sprites.raintextureptr = loadTexture("sprites/white.png");
-	sprites.snowtextureptr = loadTexture("sprites/white.png");
-
-	decals.bulletholetextureptr = loadTexture("black.png");
-	decals.cratertextureptr = loadTexture("black.png");
-	decals.bloodtextureptr[0u] = loadTexture("blood/00.png");
-	decals.bloodtextureptr[1u] = loadTexture("blood/01.png");
-	decals.bloodtextureptr[2u] = loadTexture("blood/02.png");
-	decals.bloodtextureptr[3u] = loadTexture("blood/03.png");
-	decals.bloodtextureptr[4u] = loadTexture("blood/04.png");
-	decals.bloodtextureptr[5u] = loadTexture("blood/05.png");
-	decals.bloodtextureptr[6u] = loadTexture("blood/06.png");
-	decals.bloodtextureptr[7u] = loadTexture("blood/07.png");
-	decals.bloodtextureptr[8u] = loadTexture("blood/08.png");
-	decals.bloodtextureptr[9u] = loadTexture("blood/09.png");
-	decals.bloodtextureptr[10] = loadTexture("blood/10.png");
+	game->personspritetextureptr = loadTexture("sprites/person.qoi");
+	game->deadpersonspritetextureptr = loadTexture("sprites/person-dead.qoi");
+	game->scopetextureptr = loadTexture("scope.qoi");
+	game->flaretextureptr = loadTexture("flare.qoi");
+
+	sprites.flaretextureptr = loadTexture("sprites/flash-hit.qoi");
+	sprites.muzzleflaretextureptr = loadTexture("sprites/flash-muzzle.qoi");
+	sprites.smoketextureptr = loadTexture("sprites/smoke.qoi");
+	sprites.bloodtextureptr = loadTexture("sprites/blood.qoi");
+	sprites.raintextureptr = loadTexture("sprites/white.qoi");
+	sprites.snowtextureptr = loadTexture("sprites/white.qoi");
+
+	decals.bulletholetextureptr = loadTexture("black.qoi");
+	decals.cratertextureptr = loadTexture("black.qoi");
+	decals.bloodtextureptr[0u] = loadTexture("blood/00.qoi");
+	decals.bloodtextureptr[1u] = loadTexture("blood/01.qoi");
+	decals.bloodtextureptr[2u] = loadTexture("blood/02.qoi");
+	decals.bloodtextureptr[3u] = loadTexture("blood/03.qoi");
+	decals.bloodtextureptr[4u] = loadTexture("blood/04.qoi");
+	decals.bloodtextureptr[5u] = loadTexture("blood/05.qoi");
+	decals.bloodtextureptr[6u] = loadTexture("blood/06.qoi");
+	decals.bloodtextureptr[7u] = loadTexture("blood/07.qoi");
+	decals.bloodtextureptr[8u] = loadTexture("blood/08.qoi");
+	decals.bloodtextureptr[9u] = loadTexture("blood/09.qoi");
+	decals.bloodtextureptr[10] = loadTexture("blood/10.qoi");
 }
 
 struct Scores getScores(Game* game)