diff options
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r-- | src/GameInitDispose.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 4182c24..4ae9971 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -1018,33 +1018,33 @@ void initGl(Game* game) glPolygonOffset(-8,0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - game->text.FontTexture = loadTexture("font.png"); + game->text.FontTexture = loadTexture("font.qoi"); game->text.BuildFont(); - game->personspritetextureptr = loadTexture("sprites/person.png"); - game->deadpersonspritetextureptr = loadTexture("sprites/person-dead.png"); - game->scopetextureptr = loadTexture("scope.png"); - game->flaretextureptr = loadTexture("flare.png"); - - sprites.flaretextureptr = loadTexture("sprites/flash-hit.png"); - sprites.muzzleflaretextureptr = loadTexture("sprites/flash-muzzle.png"); - sprites.smoketextureptr = loadTexture("sprites/smoke.png"); - sprites.bloodtextureptr = loadTexture("sprites/blood.png"); - sprites.raintextureptr = loadTexture("sprites/white.png"); - sprites.snowtextureptr = loadTexture("sprites/white.png"); - - decals.bulletholetextureptr = loadTexture("black.png"); - decals.cratertextureptr = loadTexture("black.png"); - decals.bloodtextureptr[0u] = loadTexture("blood/00.png"); - decals.bloodtextureptr[1u] = loadTexture("blood/01.png"); - decals.bloodtextureptr[2u] = loadTexture("blood/02.png"); - decals.bloodtextureptr[3u] = loadTexture("blood/03.png"); - decals.bloodtextureptr[4u] = loadTexture("blood/04.png"); - decals.bloodtextureptr[5u] = loadTexture("blood/05.png"); - decals.bloodtextureptr[6u] = loadTexture("blood/06.png"); - decals.bloodtextureptr[7u] = loadTexture("blood/07.png"); - decals.bloodtextureptr[8u] = loadTexture("blood/08.png"); - decals.bloodtextureptr[9u] = loadTexture("blood/09.png"); - decals.bloodtextureptr[10] = loadTexture("blood/10.png"); + game->personspritetextureptr = loadTexture("sprites/person.qoi"); + game->deadpersonspritetextureptr = loadTexture("sprites/person-dead.qoi"); + game->scopetextureptr = loadTexture("scope.qoi"); + game->flaretextureptr = loadTexture("flare.qoi"); + + sprites.flaretextureptr = loadTexture("sprites/flash-hit.qoi"); + sprites.muzzleflaretextureptr = loadTexture("sprites/flash-muzzle.qoi"); + sprites.smoketextureptr = loadTexture("sprites/smoke.qoi"); + sprites.bloodtextureptr = loadTexture("sprites/blood.qoi"); + sprites.raintextureptr = loadTexture("sprites/white.qoi"); + sprites.snowtextureptr = loadTexture("sprites/white.qoi"); + + decals.bulletholetextureptr = loadTexture("black.qoi"); + decals.cratertextureptr = loadTexture("black.qoi"); + decals.bloodtextureptr[0u] = loadTexture("blood/00.qoi"); + decals.bloodtextureptr[1u] = loadTexture("blood/01.qoi"); + decals.bloodtextureptr[2u] = loadTexture("blood/02.qoi"); + decals.bloodtextureptr[3u] = loadTexture("blood/03.qoi"); + decals.bloodtextureptr[4u] = loadTexture("blood/04.qoi"); + decals.bloodtextureptr[5u] = loadTexture("blood/05.qoi"); + decals.bloodtextureptr[6u] = loadTexture("blood/06.qoi"); + decals.bloodtextureptr[7u] = loadTexture("blood/07.qoi"); + decals.bloodtextureptr[8u] = loadTexture("blood/08.qoi"); + decals.bloodtextureptr[9u] = loadTexture("blood/09.qoi"); + decals.bloodtextureptr[10] = loadTexture("blood/10.qoi"); } struct Scores getScores(Game* game) |