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Psychic bodyguard FPS
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GameInitDispose.cpp
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Author
2023-08-24
Fix decal fading animation
2.5.1
Nguyễn Gia Phong
2023-03-26
Convert a few linear algebra functions to Zig
Nguyễn Gia Phong
2023-03-24
Convert text rendering to Zig
Nguyễn Gia Phong
2023-03-24
Convert fog effect to Zig
Nguyễn Gia Phong
2023-02-15
Update copyright headers
Nguyễn Gia Phong
2023-02-15
Convert PNG textures to QOI
Nguyễn Gia Phong
2022-02-22
Make sure NPC is only initialized once
Nguyễn Gia Phong
2021-12-11
Covert misc Game methods to C
2.4.6
Nguyễn Gia Phong
2021-12-09
Make XYZ C-compatible
Nguyễn Gia Phong
2021-11-29
Use more efficient PRNG
Nguyễn Gia Phong
2021-11-29
Fix stuck VIP
Nguyễn Gia Phong
2021-10-31
Remove pseudo motion blur
Nguyễn Gia Phong
2021-10-28
Reorganize key mappings
Nguyễn Gia Phong
2021-10-28
Make some controls configurable
Nguyễn Gia Phong
2021-10-20
Move scores tracking to user data
Nguyễn Gia Phong
2021-10-19
Move levels to data files
Nguyễn Gia Phong
2021-10-02
Clean up unused functions and style
2.4.0
Nguyễn Gia Phong
2021-10-02
Convert 3D models to OFF
Nguyễn Gia Phong
2021-10-01
Change a few more sounds
Nguyễn Gia Phong
2021-10-01
Reorganize animations
Nguyễn Gia Phong
2021-09-30
Convert animations to TSV
Nguyễn Gia Phong
2021-09-29
Convert skeletal data to TSV and embed in src
Nguyễn Gia Phong
2021-09-25
Migrate README to wiki
Nguyễn Gia Phong
2021-09-24
Replace a few sound effects
Nguyễn Gia Phong
2021-09-18
Use zeal for sound loading
Nguyễn Gia Phong
2021-09-18
Reorganize textures
Nguyễn Gia Phong
2021-09-17
Convert texture loading code to Zig
Nguyễn Gia Phong
2021-09-16
Tweak control system to mirror Overgrowth
Nguyễn Gia Phong
2021-09-15
Move mouse look to callback
Nguyễn Gia Phong
2021-09-14
Force menu and hardware cursor
Nguyễn Gia Phong
2021-09-14
Remove loading screen
2.2.2
Nguyễn Gia Phong
2021-09-14
Simplify FPS calculation
Nguyễn Gia Phong
2021-09-13
Remove excess abstractions around texture loading
Nguyễn Gia Phong
2021-09-12
Reduce number of glViewport calls
Nguyễn Gia Phong
2021-09-12
Make window resizable
2.2.0
Nguyễn Gia Phong
2021-09-11
Refactor configuration parser
Nguyễn Gia Phong
2021-09-11
Handle key callback
Nguyễn Gia Phong
2021-09-10
Replace SDL by GLFW
Nguyễn Gia Phong
2021-09-08
Move configuration parsing to Zig
2.1.0
Nguyễn Gia Phong
2021-08-13
Retire ALUT
Nguyễn Gia Phong
2021-08-13
Add copyright header to GameInitDispose.cpp
Nguyễn Gia Phong
2021-08-13
Extern C initGame
Nguyễn Gia Phong
2021-08-12
Extern C initGl and remove FULLSCREEN compile flag
Nguyễn Gia Phong
2021-08-09
Disable NPC's footsteps and clean up sound loading
1.3.4
Nguyễn Gia Phong
2021-07-26
Move Highscore out
Nguyễn Gia Phong
2021-07-26
Make g++ and zig c++ happy
Nguyễn Gia Phong
2021-07-25
Move listener to origin
Nguyễn Gia Phong
2021-07-25
Split out handleToggles
Nguyễn Gia Phong
2021-07-24
Reindent Game.h
Nguyễn Gia Phong
2021-07-02
Favor auto& over auto
Nguyễn Gia Phong
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