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-rw-r--r--src/GameTick.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/GameTick.cpp b/src/GameTick.cpp
index 634db76..7fa90fa 100644
--- a/src/GameTick.cpp
+++ b/src/GameTick.cpp
@@ -758,12 +758,12 @@ void bleed(Game* game, size_t i)
 
 		XYZ normish {0.0f, 1.0f, 0.0f};
 		if (whichtri >= 0) {
-			decals.MakeDecal(bloodpool, temp, 12, normish,
+			addDecal(&decals, BLOOD_POOL, temp, 12, normish,
 				whichtri, &game->sidewalkcollide, move, rot);
 		} else {
 			temp = person.skeleton.joints[abdomen].position;
 			temp.y = -0.5f;
-			decals.MakeDecal(bloodpool, temp, 12, normish,
+			addDecal(&decals, BLOOD_POOL, temp, 12, normish,
 				0, &game->sidewalkcollide, {}, 0);
 		}
 		person.firstlongdead = true;
@@ -1004,7 +1004,7 @@ void Game::Tick()
 
 	spawnNpc(this);
 	sprites.DoStuff();
-	decals.DoStuff();
+	updateDecals(&decals);
 
 	// Facing
 	XYZ facing {0, 0, -1};
@@ -2089,7 +2089,7 @@ void Game::Tick()
 				// with wall
 				if(oldend==finalwallhit){
 
-					decals.MakeDecal(bullethole, finalwallhit,.7,hitnorm, hitpoly, model, hitmove, hitrotation);
+					addDecal(&decals, BULLET_HOLE, finalwallhit,.7,hitnorm, hitpoly, model, hitmove, hitrotation);
 
 					XYZ velocity;
 
@@ -2234,7 +2234,7 @@ void Game::Tick()
 				impact = true;
 				auto normalrotated = rotate(blocks[citytype[wherex][wherey]].normals[whichtri], 0, cityrotation[wherex][wherey] * 90, 0);
 				if (sprites.size[i] > 1)
-					decals.MakeDecal(crater, wallhit, 9, normalrotated, whichtri, &blocks[citytype[wherex][wherey]], move, cityrotation[wherex][wherey] * 90);
+					addDecal(&decals, CRATER, wallhit, 9, normalrotated, whichtri, &blocks[citytype[wherex][wherey]], move, cityrotation[wherex][wherey] * 90);
 				sprites.location[i] = wallhit + normalrotated * 0.02f;
 				reflect(&sprites.velocity[i], normalrotated);
 				sprites.velocity[i] *= 0.3f;
@@ -2267,7 +2267,7 @@ void Game::Tick()
 						move = {};
 						sprites.location[i].y=-.5;
 						XYZ normish = {0.0f, 1.0f, 0.0f};
-						decals.MakeDecal(crater, sprites.location[i],9,normish, 0, &blocks[citytype[wherex][wherey]], move, 0);
+						addDecal(&decals, CRATER, sprites.location[i],9,normish, 0, &blocks[citytype[wherex][wherey]], move, 0);
 					}
 
 					auto soundpos = sprites.location[i] - camera.position;
@@ -2390,14 +2390,14 @@ void Game::Tick()
 
 			XYZ normish = {0.0f, 1.0f, 0.0f};
 			if(whichtri>=0){
-				decals.MakeDecal(crater, sprites.location[i],9,normish, 0, &sidewalkcollide, move, cityrotation[wherex][wherey]*90);
+				addDecal(&decals, CRATER, sprites.location[i],9,normish, 0, &sidewalkcollide, move, cityrotation[wherex][wherey]*90);
 			}
 
 			if(whichtri==-1){
 				temp=sprites.location[i];
 				temp.y=-.5;
 				move = {};
-				decals.MakeDecal(crater, sprites.location[i],9,normish, 0, &sidewalkcollide, move, 0);
+				addDecal(&decals, CRATER, sprites.location[i],9,normish, 0, &sidewalkcollide, move, 0);
 			}
 
 			for(int k=0;k<numpeople;k++){