diff options
Diffstat (limited to 'src/GameTick.cpp')
-rw-r--r-- | src/GameTick.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/GameTick.cpp b/src/GameTick.cpp index 634db76..7fa90fa 100644 --- a/src/GameTick.cpp +++ b/src/GameTick.cpp @@ -758,12 +758,12 @@ void bleed(Game* game, size_t i) XYZ normish {0.0f, 1.0f, 0.0f}; if (whichtri >= 0) { - decals.MakeDecal(bloodpool, temp, 12, normish, + addDecal(&decals, BLOOD_POOL, temp, 12, normish, whichtri, &game->sidewalkcollide, move, rot); } else { temp = person.skeleton.joints[abdomen].position; temp.y = -0.5f; - decals.MakeDecal(bloodpool, temp, 12, normish, + addDecal(&decals, BLOOD_POOL, temp, 12, normish, 0, &game->sidewalkcollide, {}, 0); } person.firstlongdead = true; @@ -1004,7 +1004,7 @@ void Game::Tick() spawnNpc(this); sprites.DoStuff(); - decals.DoStuff(); + updateDecals(&decals); // Facing XYZ facing {0, 0, -1}; @@ -2089,7 +2089,7 @@ void Game::Tick() // with wall if(oldend==finalwallhit){ - decals.MakeDecal(bullethole, finalwallhit,.7,hitnorm, hitpoly, model, hitmove, hitrotation); + addDecal(&decals, BULLET_HOLE, finalwallhit,.7,hitnorm, hitpoly, model, hitmove, hitrotation); XYZ velocity; @@ -2234,7 +2234,7 @@ void Game::Tick() impact = true; auto normalrotated = rotate(blocks[citytype[wherex][wherey]].normals[whichtri], 0, cityrotation[wherex][wherey] * 90, 0); if (sprites.size[i] > 1) - decals.MakeDecal(crater, wallhit, 9, normalrotated, whichtri, &blocks[citytype[wherex][wherey]], move, cityrotation[wherex][wherey] * 90); + addDecal(&decals, CRATER, wallhit, 9, normalrotated, whichtri, &blocks[citytype[wherex][wherey]], move, cityrotation[wherex][wherey] * 90); sprites.location[i] = wallhit + normalrotated * 0.02f; reflect(&sprites.velocity[i], normalrotated); sprites.velocity[i] *= 0.3f; @@ -2267,7 +2267,7 @@ void Game::Tick() move = {}; sprites.location[i].y=-.5; XYZ normish = {0.0f, 1.0f, 0.0f}; - decals.MakeDecal(crater, sprites.location[i],9,normish, 0, &blocks[citytype[wherex][wherey]], move, 0); + addDecal(&decals, CRATER, sprites.location[i],9,normish, 0, &blocks[citytype[wherex][wherey]], move, 0); } auto soundpos = sprites.location[i] - camera.position; @@ -2390,14 +2390,14 @@ void Game::Tick() XYZ normish = {0.0f, 1.0f, 0.0f}; if(whichtri>=0){ - decals.MakeDecal(crater, sprites.location[i],9,normish, 0, &sidewalkcollide, move, cityrotation[wherex][wherey]*90); + addDecal(&decals, CRATER, sprites.location[i],9,normish, 0, &sidewalkcollide, move, cityrotation[wherex][wherey]*90); } if(whichtri==-1){ temp=sprites.location[i]; temp.y=-.5; move = {}; - decals.MakeDecal(crater, sprites.location[i],9,normish, 0, &sidewalkcollide, move, 0); + addDecal(&decals, CRATER, sprites.location[i],9,normish, 0, &sidewalkcollide, move, 0); } for(int k=0;k<numpeople;k++){ |