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-rw-r--r--src/Person.h43
1 files changed, 21 insertions, 22 deletions
diff --git a/src/Person.h b/src/Person.h
index e7542b0..8257e13 100644
--- a/src/Person.h
+++ b/src/Person.h
@@ -3,12 +3,12 @@
 
 /**> HEADER FILES <**/
 #include <cmath>
-#ifdef OS9 
+#ifdef OS9
 #include <gl.h>
 #else
 #include <GL/gl.h>
 #endif
-#ifdef OS9 
+#ifdef OS9
 #include "alut.h"
 #else
 #include <AL/al.h>
@@ -62,16 +62,16 @@ class Person
 		XYZ velocity;
 		float shotdelay;
 		bool litup;
-		
+
 		bool existing;
-		
+
 		int type;
-		
+
 		int whichcostume;
-		
+
 		Skeleton skeleton;
 		Animation tempanimation;
-		
+
 		bool freshshootkey;
 		bool freshkickkey;
 		int bufferattack;
@@ -82,7 +82,7 @@ class Person
 		int shoot_key;
 		int kick_key;
 		int block_key;
-		
+
 		float speed;
 		bool aiming;
 		int grenphase;
@@ -90,7 +90,7 @@ class Person
 		float aimamount;
 		float speedmult;
 		float pathsize;
-		
+
 		int pathnum;
 		int oldpathnum;
 		int oldoldpathnum;
@@ -98,26 +98,26 @@ class Person
 		XYZ pathtarget;
 		int whichblockx;
 		int whichblocky;
-		
+
 		bool dead;
-		
+
 		XYZ averageloc;
 		XYZ oldaverageloc;
-		
+
 		float lastdistancevictim;
-		
+
 		bool firstlongdead;
 		float longdead;
-		
+
 		Joint *bjoint1,*bjoint2;
 		float bleeding;
 		float bleeddelay;
-		
+
 		float attacktarget;
 		int attackframe;
 		int killtarget;
 		bool killtargetvisible;
-		
+
 		float gunrotate1, gunrotate2, gunrotate3;
 		float recoil;
 		int whichgun;
@@ -129,14 +129,14 @@ class Person
 		int reloads[10];
 		bool running;
 		bool onpath;
-		
+
 		void FindRotationGun(XYZ start, XYZ target);
-		
+
 		int DrawSkeleton(int who);
 		void DoStuff(int who);
-		void DoAnimations(int who);	
-		void DoAnimationslite(int who);	
-		HitStruct BulletCollideWithPlayer(int who, XYZ start, XYZ end);		
+		void DoAnimations(int who);
+		void DoAnimationslite(int who);
+		HitStruct BulletCollideWithPlayer(int who, XYZ start, XYZ end);
 };
 
 class Costume
@@ -153,5 +153,4 @@ class Costume
 		float chestcolor[3];
 };
 
-
 #endif