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-rw-r--r--src/Skeleton.h28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/Skeleton.h b/src/Skeleton.h
index 9730665..7b5be13 100644
--- a/src/Skeleton.h
+++ b/src/Skeleton.h
@@ -2,7 +2,7 @@
 #define _SKELETON_H_
 
 /**> HEADER FILES <**/
-#ifdef OS9 
+#ifdef OS9
 #include <gl.h>
 #include "alut.h"
 #else
@@ -24,7 +24,7 @@
 		//right shoulder, right elbow, right wrist, right hand,
 		//middle, left hip, right hip,groin
 		//left knee,left ankle, left foot, right knee, right ankle, right foort
-		
+
 #define head 1
 #define neck 2
 #define leftshoulder 3
@@ -67,7 +67,7 @@ class Joint
 		int label;
 		int hasgun;
 		float rotate1,rotate2,rotate3;
-		
+
 		void DoConstraint();
 };
 
@@ -84,7 +84,7 @@ class Muscle
 		bool visible;
 		void DoConstraint(int broken);
 		float rotate1,rotate2,rotate3;
-		
+
 		float strength;
 };
 
@@ -108,34 +108,33 @@ class Animation
 		void Load(char *fileName,float rotate);
 };
 
-
 class Skeleton
 {
 	public:
 		int num_joints;
 		Joint joints[max_joints];
 		int jointlabels[max_joints];
-		
+
 		int num_muscles;
 		Muscle muscles[max_muscles];
-	
+
 		int selected;
-	
+
 		int forwardjoints[3];
 		XYZ forward;
-	
+
 		int lowforwardjoints[3];
 		XYZ lowforward;
-		
+
 		int broken;
 		bool offset;
-		
+
 		XYZ specialforward[5];
-		
+
 		bool free;
-		
+
 		Files files;
-	
+
 		void DoConstraints();
 		void DoConstraints(Model *collide, XYZ *move, float rotation);
 		void DoGravity();
@@ -153,4 +152,3 @@ class Skeleton
 };
 
 #endif
-