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AgeCommit message (Expand)Author
2025-03-11Port to Zig 0.14 HEAD mainNguyễn Gia Phong
2023-11-28Enable 3rd-person view in outside debug modeNguyễn Gia Phong
2023-11-28Move decals struct to ZigNguyễn Gia Phong
2023-11-27Add zombie munching soundNguyễn Gia Phong
2023-11-26Localize and remove ununsed variablesNguyễn Gia Phong
2023-11-26Remove unused fieldsNguyễn Gia Phong
2023-11-26Fix recoil lag while snipingNguyễn Gia Phong
2023-11-26Fix psychic recoilNguyễn Gia Phong
2023-11-26Create data dir if it does not existNguyễn Gia Phong
2023-11-19Bump to 2.5.2 2.5.2Nguyễn Gia Phong
2023-11-19Comply with REUSE 3.0Nguyễn Gia Phong
2023-11-19Use HQ rain sampleNguyễn Gia Phong
2023-11-19Replace music with HQ tracksNguyễn Gia Phong
2023-11-19Fix off-by-one music selectionNguyễn Gia Phong
2023-11-19Finish porting model handling to ZigNguyễn Gia Phong
2023-11-18Convert model geometry to ZigNguyễn Gia Phong
2023-08-25Hide laser sight in psychic visionsNguyễn Gia Phong
2023-08-25Narrow visions flag to a boolNguyễn Gia Phong
2023-08-25Use detailed snowflake spriteNguyễn Gia Phong
2023-08-24Switch to Alpine edge for CINguyễn Gia Phong
2023-08-24Use more detailed bullet hole decalNguyễn Gia Phong
2023-08-24Fix decal fading animation 2.5.1Nguyễn Gia Phong
2023-08-18Fix typo from -Wall -WerrorNguyễn Gia Phong
2023-08-15Use more SIMD for linear algebraNguyễn Gia Phong
2023-08-14Port to Zig 0.11Nguyễn Gia Phong
2023-03-26Remove a few global variablesNguyễn Gia Phong
2023-03-26Move OpenGL calls out of geometry functionNguyễn Gia Phong
2023-03-26Convert a few linear algebra functions to ZigNguyễn Gia Phong
2023-03-25Remove some globar vars and reorganizeNguyễn Gia Phong
2023-03-25Convert square of norm calculation to ZigNguyễn Gia Phong
2023-03-25Convert a few linear algebra functions to ZigNguyễn Gia Phong
2023-03-24Convert frustum handling to ZigNguyễn Gia Phong
2023-03-24Convert text rendering to ZigNguyễn Gia Phong
2023-03-24Convert fog effect to ZigNguyễn Gia Phong
2023-03-10Adopt higher level wrapperNguyễn Gia Phong
2023-03-10Disable UBSAN only for C++Nguyễn Gia Phong
2023-02-15Update copyright headersNguyễn Gia Phong
2023-02-15Port to Zig 0.10 2.5.0Nguyễn Gia Phong
2023-02-15Convert PNG textures to QOINguyễn Gia Phong
2022-02-23Bump to 2.4.9 2.4.9Nguyễn Gia Phong
2022-02-23Stop spawning enemies in the same blockNguyễn Gia Phong
2022-02-22Make sure NPC is only initialized onceNguyễn Gia Phong
2022-02-19Move zombie control to separate functionNguyễn Gia Phong
2022-02-17Reindent grenade collision handlingNguyễn Gia Phong
2022-02-17Slow down zombie healingNguyễn Gia Phong
2022-02-17Group bleeding rendering code togetherNguyễn Gia Phong
2022-02-17Move recoil handling to own functionNguyễn Gia Phong
2022-02-17Make laser always and only availble in 3rd personNguyễn Gia Phong
2022-02-17Move blood sprite drawing to separate functionNguyễn Gia Phong
2022-02-17Fix shotgun laser aim 2.4.8Nguyễn Gia Phong