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Psychic bodyguard FPS
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Author
2025-03-11
Port to Zig 0.14
HEAD
main
Nguyễn Gia Phong
2023-11-28
Enable 3rd-person view in outside debug mode
Nguyễn Gia Phong
2023-11-28
Move decals struct to Zig
Nguyễn Gia Phong
2023-11-27
Add zombie munching sound
Nguyễn Gia Phong
2023-11-26
Localize and remove ununsed variables
Nguyễn Gia Phong
2023-11-26
Remove unused fields
Nguyễn Gia Phong
2023-11-26
Fix recoil lag while sniping
Nguyễn Gia Phong
2023-11-26
Fix psychic recoil
Nguyễn Gia Phong
2023-11-26
Create data dir if it does not exist
Nguyễn Gia Phong
2023-11-19
Bump to 2.5.2
2.5.2
Nguyễn Gia Phong
2023-11-19
Comply with REUSE 3.0
Nguyễn Gia Phong
2023-11-19
Use HQ rain sample
Nguyễn Gia Phong
2023-11-19
Replace music with HQ tracks
Nguyễn Gia Phong
2023-11-19
Fix off-by-one music selection
Nguyễn Gia Phong
2023-11-19
Finish porting model handling to Zig
Nguyễn Gia Phong
2023-11-18
Convert model geometry to Zig
Nguyễn Gia Phong
2023-08-25
Hide laser sight in psychic visions
Nguyễn Gia Phong
2023-08-25
Narrow visions flag to a bool
Nguyễn Gia Phong
2023-08-25
Use detailed snowflake sprite
Nguyễn Gia Phong
2023-08-24
Switch to Alpine edge for CI
Nguyễn Gia Phong
2023-08-24
Use more detailed bullet hole decal
Nguyễn Gia Phong
2023-08-24
Fix decal fading animation
2.5.1
Nguyễn Gia Phong
2023-08-18
Fix typo from -Wall -Werror
Nguyễn Gia Phong
2023-08-15
Use more SIMD for linear algebra
Nguyễn Gia Phong
2023-08-14
Port to Zig 0.11
Nguyễn Gia Phong
2023-03-26
Remove a few global variables
Nguyễn Gia Phong
2023-03-26
Move OpenGL calls out of geometry function
Nguyễn Gia Phong
2023-03-26
Convert a few linear algebra functions to Zig
Nguyễn Gia Phong
2023-03-25
Remove some globar vars and reorganize
Nguyễn Gia Phong
2023-03-25
Convert square of norm calculation to Zig
Nguyễn Gia Phong
2023-03-25
Convert a few linear algebra functions to Zig
Nguyễn Gia Phong
2023-03-24
Convert frustum handling to Zig
Nguyễn Gia Phong
2023-03-24
Convert text rendering to Zig
Nguyễn Gia Phong
2023-03-24
Convert fog effect to Zig
Nguyễn Gia Phong
2023-03-10
Adopt higher level wrapper
Nguyễn Gia Phong
2023-03-10
Disable UBSAN only for C++
Nguyễn Gia Phong
2023-02-15
Update copyright headers
Nguyễn Gia Phong
2023-02-15
Port to Zig 0.10
2.5.0
Nguyễn Gia Phong
2023-02-15
Convert PNG textures to QOI
Nguyễn Gia Phong
2022-02-23
Bump to 2.4.9
2.4.9
Nguyễn Gia Phong
2022-02-23
Stop spawning enemies in the same block
Nguyễn Gia Phong
2022-02-22
Make sure NPC is only initialized once
Nguyễn Gia Phong
2022-02-19
Move zombie control to separate function
Nguyễn Gia Phong
2022-02-17
Reindent grenade collision handling
Nguyễn Gia Phong
2022-02-17
Slow down zombie healing
Nguyễn Gia Phong
2022-02-17
Group bleeding rendering code together
Nguyễn Gia Phong
2022-02-17
Move recoil handling to own function
Nguyễn Gia Phong
2022-02-17
Make laser always and only availble in 3rd person
Nguyễn Gia Phong
2022-02-17
Move blood sprite drawing to separate function
Nguyễn Gia Phong
2022-02-17
Fix shotgun laser aim
2.4.8
Nguyễn Gia Phong
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