Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-03-11 | Port to Zig 0.14 HEAD main | Nguyễn Gia Phong | |
Awaiting upstream libraries to support Zig 0.14 to purge the submodules: * ini: https://github.com/ziglibs/ini/pull/14#issuecomment-2712560632 * qoi: https://github.com/ikskuh/zig-qoi/pull/14 | |||
2023-11-28 | Enable 3rd-person view in outside debug mode | Nguyễn Gia Phong | |
2023-11-28 | Move decals struct to Zig | Nguyễn Gia Phong | |
2023-11-27 | Add zombie munching sound | Nguyễn Gia Phong | |
2023-11-26 | Localize and remove ununsed variables | Nguyễn Gia Phong | |
2023-11-26 | Remove unused fields | Nguyễn Gia Phong | |
2023-11-26 | Fix recoil lag while sniping | Nguyễn Gia Phong | |
2023-11-26 | Fix psychic recoil | Nguyễn Gia Phong | |
Fixes: https://todo.sr.ht/~cnx/blackshades/24 | |||
2023-11-26 | Create data dir if it does not exist | Nguyễn Gia Phong | |
Fixes: https://todo.sr.ht/~cnx/blackshades/26 | |||
2023-11-19 | Bump to 2.5.2 2.5.2 | Nguyễn Gia Phong | |
2023-11-19 | Comply with REUSE 3.0 | Nguyễn Gia Phong | |
2023-11-19 | Use HQ rain sample | Nguyễn Gia Phong | |
2023-11-19 | Replace music with HQ tracks | Nguyễn Gia Phong | |
2023-11-19 | Fix off-by-one music selection | Nguyễn Gia Phong | |
Fixes: https://todo.sr.ht/~cnx/blackshades/25 | |||
2023-11-19 | Finish porting model handling to Zig | Nguyễn Gia Phong | |
2023-11-18 | Convert model geometry to Zig | Nguyễn Gia Phong | |
2023-08-25 | Hide laser sight in psychic visions | Nguyễn Gia Phong | |
Fixes: 2c44d2e60bb8 ("Make laser always and only availble in 3rd person") | |||
2023-08-25 | Narrow visions flag to a bool | Nguyễn Gia Phong | |
2023-08-25 | Use detailed snowflake sprite | Nguyễn Gia Phong | |
2023-08-24 | Switch to Alpine edge for CI | Nguyễn Gia Phong | |
Arch is taking too long to update Zig. | |||
2023-08-24 | Use more detailed bullet hole decal | Nguyễn Gia Phong | |
2023-08-24 | Fix decal fading animation 2.5.1 | Nguyễn Gia Phong | |
Also fix missing decal regression. Fixes: 48417e11854f8 ("Make XYZ C-compatible") | |||
2023-08-18 | Fix typo from -Wall -Werror | Nguyễn Gia Phong | |
2023-08-15 | Use more SIMD for linear algebra | Nguyễn Gia Phong | |
2023-08-14 | Port to Zig 0.11 | Nguyễn Gia Phong | |
2023-03-26 | Remove a few global variables | Nguyễn Gia Phong | |
2023-03-26 | Move OpenGL calls out of geometry function | Nguyễn Gia Phong | |
2023-03-26 | Convert a few linear algebra functions to Zig | Nguyễn Gia Phong | |
2023-03-25 | Remove some globar vars and reorganize | Nguyễn Gia Phong | |
2023-03-25 | Convert square of norm calculation to Zig | Nguyễn Gia Phong | |
2023-03-25 | Convert a few linear algebra functions to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert frustum handling to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert text rendering to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert fog effect to Zig | Nguyễn Gia Phong | |
2023-03-10 | Adopt higher level wrapper | Nguyễn Gia Phong | |
2023-03-10 | Disable UBSAN only for C++ | Nguyễn Gia Phong | |
2023-02-15 | Update copyright headers | Nguyễn Gia Phong | |
2023-02-15 | Port to Zig 0.10 2.5.0 | Nguyễn Gia Phong | |
2023-02-15 | Convert PNG textures to QOI | Nguyễn Gia Phong | |
2022-02-23 | Bump to 2.4.9 2.4.9 | Nguyễn Gia Phong | |
2022-02-23 | Stop spawning enemies in the same block | Nguyễn Gia Phong | |
The regression was introduced by 92367ddf025c ("Simplify NPC spawning"). | |||
2022-02-22 | Make sure NPC is only initialized once | Nguyễn Gia Phong | |
This fixes leaked weapons introduced by 92367ddf025c ("Simplify NPC spawning"). | |||
2022-02-19 | Move zombie control to separate function | Nguyễn Gia Phong | |
2022-02-17 | Reindent grenade collision handling | Nguyễn Gia Phong | |
2022-02-17 | Slow down zombie healing | Nguyễn Gia Phong | |
2022-02-17 | Group bleeding rendering code together | Nguyễn Gia Phong | |
2022-02-17 | Move recoil handling to own function | Nguyễn Gia Phong | |
2022-02-17 | Make laser always and only availble in 3rd person | Nguyễn Gia Phong | |
This breaks configuration backward compatibility. | |||
2022-02-17 | Move blood sprite drawing to separate function | Nguyễn Gia Phong | |
2022-02-17 | Fix shotgun laser aim 2.4.8 | Nguyễn Gia Phong | |