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path: root/build.zig
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2023-08-24Fix decal fading animation 2.5.1Nguyễn Gia Phong
Also fix missing decal regression. Fixes: 48417e11854f8 ("Make XYZ C-compatible")
2023-08-18Fix typo from -Wall -WerrorNguyễn Gia Phong
2023-08-14Port to Zig 0.11Nguyễn Gia Phong
2023-03-24Convert frustum handling to ZigNguyễn Gia Phong
2023-03-24Convert text rendering to ZigNguyễn Gia Phong
2023-03-24Convert fog effect to ZigNguyễn Gia Phong
2023-03-10Disable UBSAN only for C++Nguyễn Gia Phong
2023-02-15Port to Zig 0.10 2.5.0Nguyễn Gia Phong
2023-02-15Convert PNG textures to QOINguyễn Gia Phong
2022-01-15Bump to 2.4.7 2.4.7Nguyễn Gia Phong
2022-01-15Port to Zig 0.9Nguyễn Gia Phong
2021-12-11Make Camera compatible with CNguyễn Gia Phong
2021-11-29Use more efficient PRNGNguyễn Gia Phong
2021-10-02Clean up unused functions and style 2.4.0Nguyễn Gia Phong
2021-10-02Convert 3D models to OFFNguyễn Gia Phong
2021-09-18Use zeal for sound loadingNguyễn Gia Phong
Effectively vorbisfile is replaced by libsndfile, which can support formats other than Ogg Vorbis.
2021-09-17Convert texture loading code to ZigNguyễn Gia Phong
LodePNG replaces stb because complicated headers don't play nice with Zig. Textures are now loaded from installed path instead of CWD too.
2021-09-10Replace SDL by GLFWNguyễn Gia Phong
SDL 1 was deprecated. Mouse look and meta control keys are broken as of this commit.
2021-09-08Move configuration parsing to Zig 2.1.0Nguyễn Gia Phong
The config file is now read from configuration directories instead of pwd.
2021-08-15Use zeal for audio handlingNguyễn Gia Phong
2021-08-13Retire ALUTNguyễn Gia Phong
2021-08-11Switch to zig buildNguyễn Gia Phong
2021-07-26Deprecate TGA loaderNguyễn Gia Phong
2021-06-22Replace SDL_image with stb for texture loadingNguyễn Gia Phong
This fixes the legal issues with the non-free Textures source files and allow Zig to compile the game. However, the texts are now loaded incorrectly.
2021-06-21Draft Zig build fileNguyễn Gia Phong