Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-24 | Fix decal fading animation 2.5.1 | Nguyễn Gia Phong | |
Also fix missing decal regression. Fixes: 48417e11854f8 ("Make XYZ C-compatible") | |||
2023-08-18 | Fix typo from -Wall -Werror | Nguyễn Gia Phong | |
2023-03-26 | Remove a few global variables | Nguyễn Gia Phong | |
2023-03-26 | Convert a few linear algebra functions to Zig | Nguyễn Gia Phong | |
2023-03-25 | Convert square of norm calculation to Zig | Nguyễn Gia Phong | |
2023-03-25 | Convert a few linear algebra functions to Zig | Nguyễn Gia Phong | |
2022-02-23 | Stop spawning enemies in the same block | Nguyễn Gia Phong | |
The regression was introduced by 92367ddf025c ("Simplify NPC spawning"). | |||
2022-02-22 | Make sure NPC is only initialized once | Nguyễn Gia Phong | |
This fixes leaked weapons introduced by 92367ddf025c ("Simplify NPC spawning"). | |||
2022-02-19 | Move zombie control to separate function | Nguyễn Gia Phong | |
2022-02-17 | Reindent grenade collision handling | Nguyễn Gia Phong | |
2022-02-17 | Slow down zombie healing | Nguyễn Gia Phong | |
2022-02-17 | Group bleeding rendering code together | Nguyễn Gia Phong | |
2022-02-17 | Move recoil handling to own function | Nguyễn Gia Phong | |
2022-02-17 | Make laser always and only availble in 3rd person | Nguyễn Gia Phong | |
This breaks configuration backward compatibility. | |||
2022-02-17 | Move blood sprite drawing to separate function | Nguyễn Gia Phong | |
2022-02-17 | Fix shotgun laser aim 2.4.8 | Nguyễn Gia Phong | |
2022-02-17 | Disable laser for sniper rifle | Nguyễn Gia Phong | |
360 no scope are only for those worthy. | |||
2022-02-06 | Only draw laser when it is possible to shoot | Nguyễn Gia Phong | |
2022-02-06 | Move tackling to separate function | Nguyễn Gia Phong | |
2022-02-02 | Separate player's close range attack handling | Nguyễn Gia Phong | |
2022-02-02 | Restore respawning off-vision NPC | Nguyễn Gia Phong | |
2022-02-01 | Simplify NPC spawning | Nguyễn Gia Phong | |
2022-01-31 | Move person collision to separate function | Nguyễn Gia Phong | |
2022-01-30 | Move nextLevel to own function | Nguyễn Gia Phong | |
2021-12-11 | Covert misc Game methods to C 2.4.6 | Nguyễn Gia Phong | |
2021-12-11 | Test and fix C-compat for Quarternions.h | Nguyễn Gia Phong | |
2021-12-09 | Make XYZ C-compatible | Nguyễn Gia Phong | |
2021-11-29 | Use more efficient PRNG | Nguyễn Gia Phong | |
2021-10-31 | Restore menu buttons behavior | Nguyễn Gia Phong | |
2021-10-30 | Eradicate Skeleton.jointlabels | Nguyễn Gia Phong | |
2021-10-28 | Reorganize key mappings | Nguyễn Gia Phong | |
2021-10-20 | Move scores tracking to user data | Nguyễn Gia Phong | |
2021-10-02 | Clean up unused functions and style 2.4.0 | Nguyễn Gia Phong | |
2021-10-01 | Change a few more sounds | Nguyễn Gia Phong | |
2021-10-01 | Remove Skeleton.num_joints | Nguyễn Gia Phong | |
2021-09-29 | Convert skeletal data to TSV and embed in src | Nguyễn Gia Phong | |
2021-09-24 | Replace a few sound effects | Nguyễn Gia Phong | |
2021-09-18 | Use zeal for sound loading | Nguyễn Gia Phong | |
Effectively vorbisfile is replaced by libsndfile, which can support formats other than Ogg Vorbis. | |||
2021-09-16 | Fix persistent zooming 2.3.0 | Nguyễn Gia Phong | |
2021-09-16 | Tweak control system to mirror Overgrowth | Nguyễn Gia Phong | |
2021-09-15 | Move mouse look to callback | Nguyễn Gia Phong | |
2021-09-14 | Force menu and hardware cursor | Nguyễn Gia Phong | |
2021-09-14 | Simplify FPS calculation | Nguyễn Gia Phong | |
2021-09-11 | Move keyboard toggles to event-based | Nguyễn Gia Phong | |
2021-09-11 | Handle key callback | Nguyễn Gia Phong | |
2021-09-10 | Fix camera look | Nguyễn Gia Phong | |
2021-09-10 | Replace SDL by GLFW | Nguyễn Gia Phong | |
SDL 1 was deprecated. Mouse look and meta control keys are broken as of this commit. | |||
2021-08-13 | Extern C eventLoop | Nguyễn Gia Phong | |
2021-08-13 | Extern C initGame | Nguyễn Gia Phong | |
2021-07-31 | Summarize SVN history in changelog | Nguyễn Gia Phong | |