Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-24 | Fix decal fading animation 2.5.1 | Nguyễn Gia Phong | |
Also fix missing decal regression. Fixes: 48417e11854f8 ("Make XYZ C-compatible") | |||
2023-08-18 | Fix typo from -Wall -Werror | Nguyễn Gia Phong | |
2023-08-15 | Use more SIMD for linear algebra | Nguyễn Gia Phong | |
2023-08-14 | Port to Zig 0.11 | Nguyễn Gia Phong | |
2023-03-26 | Remove a few global variables | Nguyễn Gia Phong | |
2023-03-26 | Move OpenGL calls out of geometry function | Nguyễn Gia Phong | |
2023-03-26 | Convert a few linear algebra functions to Zig | Nguyễn Gia Phong | |
2023-03-25 | Remove some globar vars and reorganize | Nguyễn Gia Phong | |
2023-03-25 | Convert square of norm calculation to Zig | Nguyễn Gia Phong | |
2023-03-25 | Convert a few linear algebra functions to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert frustum handling to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert text rendering to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert fog effect to Zig | Nguyễn Gia Phong | |
2023-03-10 | Adopt higher level wrapper | Nguyễn Gia Phong | |
2023-02-15 | Update copyright headers | Nguyễn Gia Phong | |
2023-02-15 | Port to Zig 0.10 2.5.0 | Nguyễn Gia Phong | |
2023-02-15 | Convert PNG textures to QOI | Nguyễn Gia Phong | |
2022-02-23 | Stop spawning enemies in the same block | Nguyễn Gia Phong | |
The regression was introduced by 92367ddf025c ("Simplify NPC spawning"). | |||
2022-02-22 | Make sure NPC is only initialized once | Nguyễn Gia Phong | |
This fixes leaked weapons introduced by 92367ddf025c ("Simplify NPC spawning"). | |||
2022-02-19 | Move zombie control to separate function | Nguyễn Gia Phong | |
2022-02-17 | Reindent grenade collision handling | Nguyễn Gia Phong | |
2022-02-17 | Slow down zombie healing | Nguyễn Gia Phong | |
2022-02-17 | Group bleeding rendering code together | Nguyễn Gia Phong | |
2022-02-17 | Move recoil handling to own function | Nguyễn Gia Phong | |
2022-02-17 | Make laser always and only availble in 3rd person | Nguyễn Gia Phong | |
This breaks configuration backward compatibility. | |||
2022-02-17 | Move blood sprite drawing to separate function | Nguyễn Gia Phong | |
2022-02-17 | Fix shotgun laser aim 2.4.8 | Nguyễn Gia Phong | |
2022-02-17 | Disable laser for sniper rifle | Nguyễn Gia Phong | |
360 no scope are only for those worthy. | |||
2022-02-06 | Only draw laser when it is possible to shoot | Nguyễn Gia Phong | |
2022-02-06 | Move tackling to separate function | Nguyễn Gia Phong | |
2022-02-02 | Separate player's close range attack handling | Nguyễn Gia Phong | |
2022-02-02 | Restore respawning off-vision NPC | Nguyễn Gia Phong | |
2022-02-01 | Simplify NPC spawning | Nguyễn Gia Phong | |
2022-01-31 | Move person collision to separate function | Nguyễn Gia Phong | |
2022-01-30 | Move nextLevel to own function | Nguyễn Gia Phong | |
2022-01-15 | Bump to 2.4.7 2.4.7 | Nguyễn Gia Phong | |
2022-01-15 | Port to Zig 0.9 | Nguyễn Gia Phong | |
2021-12-11 | Make Camera.h compatible with C | Nguyễn Gia Phong | |
2021-12-11 | Covert misc Game methods to C 2.4.6 | Nguyễn Gia Phong | |
2021-12-11 | Make Camera compatible with C | Nguyễn Gia Phong | |
2021-12-11 | Test and fix C-compat for Quarternions.h | Nguyễn Gia Phong | |
2021-12-10 | Improve PRNG seed | Nguyễn Gia Phong | |
2021-12-09 | Make XYZ C-compatible | Nguyễn Gia Phong | |
2021-12-02 | Remove unused math functions | Nguyễn Gia Phong | |
2021-11-29 | Use more efficient PRNG | Nguyễn Gia Phong | |
2021-11-29 | Fix stuck VIP | Nguyễn Gia Phong | |
Bodyguard landing from the sky looks cool as well. | |||
2021-11-29 | Fix the malignant problem | Nguyễn Gia Phong | |
2021-10-31 | Remove pseudo motion blur | Nguyễn Gia Phong | |
2021-10-31 | Restore menu buttons behavior | Nguyễn Gia Phong | |
2021-10-30 | Eradicate Skeleton.jointlabels | Nguyễn Gia Phong | |