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CXX := g++
LINKER := g++
SRCDIR := ./src
BINDIR := ./build
EXE := $(BINDIR)/blackshades
CXXFLAGS := -O2 -Wall -g -I$(SRCDIR)
LDFLAGS := -lSDL -lGL -lGLU -lopenal -lalut -lvorbisfile
SRCS := Camera.cpp \
Decals.cpp \
Fog.cpp \
Frustum.cpp \
GameDraw.cpp \
GameInitDispose.cpp \
GameLoop.cpp \
GameTick.cpp \
Globals.cpp \
MacInput.cpp \
Main.cpp \
Models.cpp \
Person.cpp \
Quaternions.cpp \
Serialize.cpp \
Skeleton.cpp \
Sprites.cpp \
Support.cpp \
TGALoader.cpp \
Text.cpp \
Timer.cpp \
Textures.cpp
OBJS := $(foreach f,$(SRCS:.cpp=.o),$(BINDIR)/$(f))
SRCS := $(foreach f,$(SRCS),$(SRCDIR)/$(f))
CLEANUP = $(wildcard *.exe) $(wildcard *.obj) \
$(wildcard $(BINDIR)/*.exe) $(wildcard $(BINDIR)/*.obj) \
$(wildcard *~) $(wildcard *.err) \
$(wildcard .\#*) $(EXE)
# Rules for compiling individual source files...
$(BINDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) -c -o $@ $< $(CXXFLAGS)
.PHONY: all clean
all: $(EXE)
$(EXE): $(BINDIR) $(OBJS)
$(LINKER) -o $(EXE) $(OBJS) $(LDFLAGS)
$(BINDIR):
mkdir -p $(BINDIR)
make $(BINDIR)
clean:
rm -f $(CLEANUP)
rm -rf $(BINDIR)
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