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/**> HEADER FILES <**/
#include "MacInput.h"
/**> Mouse Stuff <**/
CursorDevicePtr theCursor;
/********************> IsKeyDown() <*****/
Boolean IsKeyDown( unsigned char *keyMap, unsigned short theKey )
{
long keyMapIndex;
Boolean isKeyDown;
short bitToCheck;
// Calculate the key map index
keyMapIndex = keyMap[theKey/8];
// Calculate the individual bit to check
bitToCheck = theKey%8;
// Check the status of the key
isKeyDown = ( keyMapIndex >> bitToCheck ) & 0x01;
// Return the status of the key
return isKeyDown;
}
void InitMouse()
{
CursorDeviceNewDevice( &theCursor ); //Mouse
}
void MoveMouse(int xcoord, int ycoord, Point *mouseloc)
{
CursorDeviceMoveTo( theCursor, xcoord, ycoord);
GetMouse(mouseloc);
}
void DisposeMouse()
{
CursorDeviceDisposeDevice( theCursor );//Mouse
}
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