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#include "Support.h"
#include <unistd.h>
#include "SDL.h"
void Microseconds(UnsignedWide *microTickCount)
{
/* NOTE: hi isn't used in BS, so it's not implemented here */
/* TODO: does game need microsecond precision? */
microTickCount->hi = 0;
microTickCount->lo = SDL_GetTicks() * 1000;
}
void GetMouse(Point *p)
{
STUB_FUNCTION;
}
void GetKeys(unsigned long *keys)
{
STUB_FUNCTION;
}
int Button(void)
{
STUB_FUNCTION;
return 0;
}
void InitMouse()
{
STUB_FUNCTION;
}
void MoveMouse(int xcoord, int ycoord, Point *mouseloc)
{
STUB_FUNCTION;
}
void DisposeMouse()
{
STUB_FUNCTION;
}
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