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#include "Support.h"
#include "Files.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include "SDL.h"
void Microseconds(UnsignedWide *microTickCount)
{
/* NOTE: hi isn't used in BS, so it's not implemented here */
/* TODO: does game need microsecond precision? */
microTickCount->hi = 0;
microTickCount->lo = SDL_GetTicks() * 1000;
}
void GetMouse(Point *p)
{
STUB_FUNCTION;
}
void GetKeys(unsigned long *keys)
{
STUB_FUNCTION;
}
int Button(void)
{
STUB_FUNCTION;
return 0;
}
void InitMouse()
{
STUB_FUNCTION;
}
void MoveMouse(int xcoord, int ycoord, Point *mouseloc)
{
STUB_FUNCTION;
}
void DisposeMouse()
{
STUB_FUNCTION;
}
#ifndef O_BINARY
#define O_BINARY 0
#endif
int Files::OpenFile(Str255 Name)
{
sFile = open((char *)Name, O_RDONLY | O_BINARY);
return sFile;
}
void Files::EndLoad()
{
if (sFile != -1) {
FSClose( sFile );
}
sFile = -1;
}
void alutLoadWAVFile(char *filename, ALenum *format, void **wave,
unsigned int *size, ALsizei *freq)
{
char filename1[256];
ALsizei format1, size1, bits1, freq1;
int i, len;
strncpy(filename1, filename, sizeof(filename1));
filename1[sizeof(filename1)-1] = 0;
len = strlen(filename1);
for (i = 0; i < len; i++) {
if (filename1[i] == ':') {
filename1[i] = '/';
}
}
alutLoadWAV(filename1, wave, &format1, &size1, &bits1, &freq1);
*format = format1;
*size = size1;
*freq = freq1;
}
void alutUnloadWAV(ALenum format, void *wave, unsigned int size,
ALsizei freq)
{
free(wave);
}
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