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// Build recipe
// Copyright (C) 2021-2023, 2025 Nguyễn Gia Phong
//
// This file is part of Black Shades.
//
// Black Shades is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Black Shades is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Black Shades. If not, see <https://www.gnu.org/licenses/>.
const Build = @import("std").Build;
const Compile = Build.Step.Compile;
pub fn build(b: *Build) void {
const mod = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = b.standardTargetOptions(.{}),
.optimize = b.standardOptimizeOption(.{}),
});
mod.addIncludePath(b.path("src"));
mod.addCSourceFiles(.{
.files = &.{
"src/GameDraw.cpp",
"src/GameInitDispose.cpp",
"src/GameLoop.cpp",
"src/GameTick.cpp",
"src/Globals.cpp",
"src/Person.cpp",
"src/Skeleton.cpp",
"src/Sprites.cpp",
},
.flags = &.{ "--std=c++17", "-Wall", "-Werror" },
});
mod.linkSystemLibrary("GL", .{});
mod.linkSystemLibrary("GLU", .{});
mod.linkSystemLibrary("c++", .{});
inline for (.{ "gfz", "ini", "known-folders", "qoi", "zeal" }) |lib|
mod.addImport(lib, b.dependency(lib, .{}).module(lib));
const data = Build.Step.InstallDir.Options{
.source_dir = b.path("data"),
.install_dir = .{ .custom = "share" },
.install_subdir = "blackshades",
};
b.installDirectory(data);
const options = b.addOptions();
const data_dir = b.getInstallPath(data.install_dir, data.install_subdir);
options.addOption([]const u8, "data_dir", data_dir);
mod.addOptions("build_options", options);
const bin = b.addExecutable(.{ .name = "blackshades", .root_module = mod });
b.installArtifact(bin);
const run_cmd = b.addRunArtifact(bin);
//run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args|
run_cmd.addArgs(args);
const run_step = b.step("run", "Run the game");
run_step.dependOn(&run_cmd.step);
}
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