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const std = @import("std");
pub fn build(b: *std.build.Builder) void {
const exe = b.addExecutable("blackshades", "src/main.zig");
exe.addIncludeDir("src");
const cxxflags = [_][]const u8{ "--std=c++17" };
exe.addCSourceFile("src/Camera.cpp", &cxxflags);
exe.addCSourceFile("src/Decals.cpp", &cxxflags);
exe.addCSourceFile("src/Fog.cpp", &cxxflags);
exe.addCSourceFile("src/Frustum.cpp", &cxxflags);
exe.addCSourceFile("src/GameDraw.cpp", &cxxflags);
exe.addCSourceFile("src/GameInitDispose.cpp", &cxxflags);
exe.addCSourceFile("src/GameLoop.cpp", &cxxflags);
exe.addCSourceFile("src/GameTick.cpp", &cxxflags);
exe.addCSourceFile("src/Globals.cpp", &cxxflags);
exe.addCSourceFile("src/Models.cpp", &cxxflags);
exe.addCSourceFile("src/Person.cpp", &cxxflags);
exe.addCSourceFile("src/Quaternions.cpp", &cxxflags);
exe.addCSourceFile("src/Serialize.cpp", &cxxflags);
exe.addCSourceFile("src/Skeleton.cpp", &cxxflags);
exe.addCSourceFile("src/Sprites.cpp", &cxxflags);
exe.addCSourceFile("src/Support.cpp", &cxxflags);
exe.addCSourceFile("src/Text.cpp", &cxxflags);
exe.addCSourceFile("src/Textures.cpp", &cxxflags);
exe.addPackage(.{ .name = "gfz", .path = "lib/gfz/src/gfz.zig" });
exe.linkSystemLibrary("glfw");
exe.addPackage(.{ .name = "ini", .path = "lib/ini/src/ini.zig" });
exe.addPackage(.{ .name = "loca", .path = "lib/loca/src/main.zig" });
exe.addPackage(.{ .name = "zeal", .path = "lib/zeal/src/zeal.zig" });
exe.linkSystemLibrary("openal");
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("GLU");
exe.linkSystemLibrary("c++");
exe.linkSystemLibrary("vorbisfile");
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
exe.setTarget(b.standardTargetOptions(.{}));
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
exe.setBuildMode(b.standardReleaseOptions());
exe.install();
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}
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