about summary refs log tree commit diff
path: root/data/levels.ini
blob: 7eb6be138eacbb69052b5afc13d979b65fa01c41 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
; Weapons enums:
; 0: none/zombie
; 1: sniper rifle
; 2: assault rifle
; 3: magnum
; 4: handgun
; 5: grenade
; 6: knife
; 7: shotgun

[level 0]
environment = sunny
evil weapons = 3 4 7
evil rarity = 6
guard weapon = 2
guard reloads = 6
time = 50
difficulty = 0.6

[level 1]
environment = snowy
evil weapons = 2 6
evil rarity = 5
guard weapon = 4
guard reloads = 3
time = 40
difficulty = 0.6

[level 2]
environment = foggy
evil weapons = 1
evil rarity = 5
guard weapon = 1
guard reloads = 4
time = 50
difficulty = 0.9

[level 3]
environment = firey
evil weapons = 0
evil rarity = 5
guard weapon = 7
guard reloads = 5
time = 35
difficulty = 0.7

[level 4]
environment = snowy
evil weapons = 1 2
evil rarity = 5
guard weapon = 5
guard reloads = 20
time = 30
difficulty = 0.5

[level 5]
environment = rainy
evil weapons = 2 3 7
evil rarity = 6
guard weapon = 6
guard reloads = 3
time = 40
difficulty = 0.8

[level 6]
environment = night
evil weapons = 3 4 7
evil rarity = 5
guard weapon = 3
guard reloads = 4
time = 30
difficulty = 1.0

[level 7]
environment = firey
evil weapons = 0
evil rarity = 5
guard weapon = 2
guard reloads = 5
time = 30
difficulty = 1.0

[level 8]
environment = rainy
evil weapons = 1 2 3 4 7
evil rarity = 5
guard weapon = 0
guard reloads = 3
time = 40
difficulty = 0.8

[level 9]
environment = snowy
evil weapons = 1 2 3 4 6 7
evil rarity = 4
guard weapon = 3
guard reloads = 3
time = 90
difficulty = 1.0

[level 10]
environment = night
evil weapons = 1
evil rarity = 5
guard weapon = 1
guard reloads = 4
time = 30
difficulty = 1.3

[level 11]
environment = sunny
evil weapons = 1 6
evil rarity = 4
guard weapon = 6
guard reloads = 4
time = 30
difficulty = 1.5

[level 12]
environment = firey
evil weapons = 0
evil rarity = 4
guard weapon = 4
guard reloads = 10
time = 60
difficulty = 1.5