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/**> HEADER FILES <**/
#include "AGL_DSp.h"
#include "Alerts.h"
/**> GLOBAL VARIABLES <**/
DSpContextAttributes gDSpContextAttributes; // Global DrawSprocket context attributes
DSpContextReference gDSpContext; // The global DrawSprocket context
AGLContext gOpenGLContext; // The global OpenGL (AGL) context
/********************> ToolboxInit() <*****/
void ToolboxInit( void )
{
MaxApplZone();
InitGraf( &qd.thePort );
InitFonts();
InitWindows();
InitMenus();
TEInit();
InitDialogs( 0L );
InitCursor();
}
/********************> HasAppearance() <*****/
Boolean HasAppearance( void )
{
OSErr error;
SInt32 response;
Boolean appearancePresent = false;
Boolean appearance101present = false;
Boolean appearance110present = false;
Boolean inCompatibilityMode = false;
error = Gestalt( gestaltAppearanceAttr, &response );
// If Gestalt returns no error and the bit in response represented by the constant
// gestaltAppearanceExists is set, proceed, otherwise exit with an error message.
if ( error == noErr && ( BitTst( &response, 31 - gestaltAppearanceExists ) ) )
{
// At least Version 1.0 is present. Set a flag.
appearancePresent = true;
// If the bit in response represented by the constant gestaltAppearanceCompatMode
// is set, system-wide Appearance is off. The result of this check will be
// relevant only where Versions 1.0 through 1.0.3 are present.
if( BitTst( &response, 31 - gestaltAppearanceCompatMode ) )
inCompatibilityMode = true;
// Call Gestalt again with the gestaltAppearanceVersion selector.
Gestalt( gestaltAppearanceVersion, &response );
// If the low order word in response is 0x0101, Version 1.0.1, 1.0.2, or 1.0.3 is
// present. If the low order word in response is 0x0110, Version 1.1 is available.
if( response == 0x00000101 )
appearance101present = true;
else if( response == 0x00000110 )
appearance110present = true;
}
/*else
{
StopAlert( kNoAppearanceAlert, nil );
ExitToShell();
}*/
// Register this app as an Appearance Client
//RegisterAppearanceClient();
return appearancePresent;
}
/********************> SetupScreen() <*****/
CGrafPtr SetupScreen( int width, int height )
{
OSStatus theError;
CGrafPtr theFrontBuffer;
// Start DrawSprocket
theError = DSpStartup();
if( theError )
FatalErrorAlert( kErr_DSpStartupFailed, theError );
// Set the Context Attributes
gDSpContextAttributes.displayWidth = width;
gDSpContextAttributes.displayHeight = height;
gDSpContextAttributes.colorNeeds = kDSpColorNeeds_Require;
gDSpContextAttributes.displayDepthMask = kDSpDepthMask_32;
gDSpContextAttributes.backBufferDepthMask = kDSpDepthMask_32;
gDSpContextAttributes.displayBestDepth = 32;
gDSpContextAttributes.backBufferBestDepth = 32;
gDSpContextAttributes.pageCount = 1;
// Find the best context for our attributes
theError = DSpFindBestContext( &gDSpContextAttributes, &gDSpContext );
if( theError != noErr )
FatalErrorAlert( kErr_DSpFindBestContextFailed, theError ); // This function is in my Alerts.cpp
// Reserve that context
theError = DSpContext_Reserve( gDSpContext, &gDSpContextAttributes );
if( theError != noErr )
FatalErrorAlert( kErr_DSpContext_ReserveFailed, theError );
// Fade out
theError = DSpContext_FadeGammaOut( NULL, NULL );
if( theError != noErr )
FatalErrorAlert( kErr_DSpFadeFailed, theError );
// Activate the context
theError = DSpContext_SetState( gDSpContext, kDSpContextState_Active );
if( theError != noErr )
{
// Fade back in the display before dying
theError = DSpContext_FadeGammaIn( NULL, NULL );
// Now do the fatal error alert
FatalErrorAlert( kErr_ActivateContextFailed, theError );
}
// Fade in
theError = DSpContext_FadeGammaIn( NULL, NULL );
if( theError != noErr )
FatalErrorAlert( kErr_DSpFadeFailed, theError );
// Create a window to draw in
CreateWindow( theFrontBuffer, width, height );
return theFrontBuffer;
}
/********************> CreateWindow() <*****/
void CreateWindow( CGrafPtr &theFrontBuffer, int width, int height )
{
Rect rect;
AuxWinHandle awh;
CTabHandle theColorTable;
OSErr error;
RGBColor backColor = { 0xFFFF, 0xFFFF, 0xFFFF };
RGBColor foreColor = { 0x0000, 0x0000, 0x0000 };
// Set the window rect
rect.top = rect.left = 0;
DSpContext_LocalToGlobal( gDSpContext, ( Point* )&rect );
rect.right = rect.left + width;
rect.bottom = rect.top + height;
// Create a new color window
theFrontBuffer = ( CGrafPtr )NewCWindow( NULL, &rect, "\p", 0, plainDBox, kMoveToFront, 0, 0 );
// set the content color of the window to black to avoid a white flash when the window appears.
if ( GetAuxWin( ( WindowPtr )theFrontBuffer, &awh ) )
{
theColorTable = ( **awh ).awCTable;
error = HandToHand( ( Handle* )&theColorTable );
if ( error )
DebugStr( "\pOut of memory!" );
( **theColorTable ).ctTable[wContentColor].rgb.red = 0;
( **theColorTable ).ctTable[wContentColor].rgb.green = 0;
( **theColorTable ).ctTable[wContentColor].rgb.blue = 0;
CTabChanged( theColorTable );
// the color table will be disposed by the window manager when the window is disposed
SetWinColor( ( WindowPtr )theFrontBuffer, ( WCTabHandle )theColorTable );
}
// Show the window
ShowWindow( ( GrafPtr )theFrontBuffer );
SetPort( ( GrafPtr )theFrontBuffer );
// Set current pen colors
RGBForeColor( &foreColor );
RGBBackColor( &backColor );
}
/********************> ShutdownScreen() <*****/
void ShutdownScreen( CGrafPtr theFrontBuffer )
{
DSpContext_FadeGammaOut( NULL, NULL );
DisposeWindow( ( WindowPtr )theFrontBuffer );
DSpContext_SetState( gDSpContext, kDSpContextState_Inactive );
DSpContext_FadeGammaIn( NULL, NULL );
DSpContext_Release( gDSpContext );
DSpShutdown();
}
/********************> SetupAGL() <*****/
AGLContext SetupAGL( AGLDrawable window )
{
GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 24, AGL_DOUBLEBUFFER, AGL_NONE };
AGLPixelFormat format;
AGLContext context;
GLboolean ok;
// Choose an rgb pixel format
format = aglChoosePixelFormat( NULL, 0, attrib );
if ( format == NULL )
return NULL;
// Create an AGL context
context = aglCreateContext( format, NULL );
if ( context == NULL )
return NULL;
// Attach the window to the context
ok = aglSetDrawable( context, window );
if ( !ok )
return NULL;
// Make the context the current context
ok = aglSetCurrentContext( context );
if ( !ok )
return NULL;
// The pixel format is no longer needed so get rid of it
aglDestroyPixelFormat( format );
return context;
}
/********************> CleanupAGL() <*****/
void CleanupAGL( AGLContext context )
{
aglSetCurrentContext( NULL );
aglSetDrawable( context, NULL );
aglDestroyContext( context );
}
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