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#ifndef _FILES_H_
#define _FILES_H_

#include <stdio.h>
#include <stdlib.h>			// Header File For Standard functions
#include <stdio.h>			// Header File For Standard Input/Output
#include <string.h>
#include <ctype.h>
#include <cstdarg>
#include <cmath>
#include <iostream>
#include <fstream>
#include <GL/gl.h>
#include <GL/glu.h>

#include "MacInput.h"              // Header for Special Mac Input functions
#include "Support.h"

#define FILE_STRINGS              130
#define Pstr unsigned char *
#define Cstr char *

#define FILE_ERROR_ALERT          138
#define OLD_SAVE_VERSION          139
#define UNREADABLE_SCORES_ALERT   140

#define SAVE_WARNING_ID           132
#define PB_SAVE                     1
#define PB_CANCEL                   2
#define PB_DONT_SAVE                3

#define FILE_ERROR_STRINGS        129
#define FILE_ERROR_PREFIX           1
#define FILE_ERROR_SUFFIX           2

#define SAVE_WARNING_STRINGS      132

#define FILE_STRINGS              130
#define SAVE_GAME_STRING            1
#define SAVE_SCORES_STRING          2
#define SCORES_NAME_STRING          3
#define SAVE_JOURNAL_STRING         4
#define JOURNAL_NAME_STRING         5
#define UNTITLED_STRING             6
#define SAVE_FORM_STRING            7
#define FORM_NAME_STRING            8

#define REGISTRATION_FORM         136

#define FILE_NAME_SIZE             32
#define ERROR_LENGTH               80

/**> Files Opening <**/
class Files
{
	public:
		char          szSavedGameName[FILE_NAME_SIZE + 1];
		short         sSavedGameVolume;
		int sFile;

		int OpenFile(Str255 Name);
		Files() : sFile(-1) { }
		short OpenSavedGame(Str255 Name);
		short OpenFileDialog();
		void LoadNamedMap(Str255 Name);
		void LoadGame(Str255 Name, int animnum);

		void LoadMap();
		void StartSave();
		void EndSave();
		void StartLoad();
		void EndLoad();
};

#endif