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#ifndef _FOG_H_
#define _FOG_H_

/**> HEADER FILES <**/
#include <GL/gl.h>
#include "Quaternions.h"

class Fog{
	public:
		GLfloat fogColor[4];
		GLint fogMode;
		GLfloat fogDensity;
		GLfloat fogStart;
		GLfloat fogEnd;

		void SetFog(float colorR, float colorG, float colorB, float fStart, float fEnd, float fogDensity);
		void TempFog(float colorR, float colorG, float colorB);
		void ResetFog();
};

#endif