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#ifndef _MODELS_H_
#define _MODELS_H_
#include <GL/gl.h>
#include "Quaternions.h"
struct Vertex {
XYZ position;
XYZ normal;
GLfloat color[3];
};
struct Model {
struct Vertex (*faces)[3];
unsigned short face_count;
XYZ center;
float radius;
};
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
struct Model loadModel(const char *);
void destroyModel(const struct Model *);
void drawModel(const struct Model *, const GLfloat *);
int segCrossModel(struct XYZ, struct XYZ, const struct Model *, struct XYZ *);
int segCrossModelTrans(struct XYZ, struct XYZ, const struct Model *,
struct XYZ, float, struct XYZ *);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif
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