1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
#ifndef _MODELS_H_
#define _MODELS_H_
/**> Model Loading <**/
//
// Model Maximums
//
#include <GL/gl.h>
#include "Quaternions.h"
#include "Constants.h"
#define max_textured_triangle 400 // maximum number of texture-filled triangles in a model
#define max_model_vertex max_textured_triangle*3 // maximum number of vertexs
//
// Model Structures
//
class TexturedTriangle{
public:
short vertex[3];
float r,g,b;
};
class Model{
public:
short vertexNum, TriangleNum;
XYZ vertex[max_model_vertex];
XYZ normals[max_textured_triangle];
TexturedTriangle Triangles[max_textured_triangle];
GLfloat vArray[max_textured_triangle*27];
XYZ boundingspherecenter;
float boundingsphereradius;
int LineCheck(XYZ p1,XYZ p2, XYZ *p);
int LineCheck2(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate);
int LineCheck2(XYZ *p1,XYZ *p2, XYZ *p,XYZ *move,float *rotate);
int LineCheck3(XYZ p1,XYZ p2, XYZ *p,XYZ move,float rotate,float *d);
void UpdateVertexArray();
void load(const char*);
void save(const char*);
void CalculateNormals();
void draw();
void draw(float r,float g,float b);
XYZ boundingboxmin, boundingboxmax;
};
#endif
|