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// Sprites
// Copyright (C) 2002 David Rosen
// Copyright (C) 2003 Steven Fuller
// Copyright (C) 2003 Zachary Jack Slater
// Copyright (C) 2021 Nguyễn Gia Phong
//
// This file is part of Black Shades.
//
// Black Shades is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Black Shades is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Black Shades. If not, see <https://www.gnu.org/licenses/>.
#ifndef BLACKSHADES_SPRITES_H
#define BLACKSHADES_SPRITES_H
#include <GL/gl.h>
#include "Quaternions.h"
#define maxsprites 2000
#define muzzleflashsprite 1
#define smokesprite 2
#define smokespritenoup 3
#define bullet 4
#define bulletinstant 5
#define flashsprite 6
#define grenadesprite 7
#define pinsprite 8
#define spoonsprite 9
#define bloodspritedown 10
#define bloodspritenoup 11
#define particlesspritedown 12
#define snowsprite 13
#define rainsprite 14
class Sprites{
public:
GLuint flaretextureptr;
GLuint muzzleflaretextureptr;
GLuint smoketextureptr;
GLuint bullettextureptr;
GLuint bloodtextureptr;
GLuint raintextureptr;
GLuint snowtextureptr;
int howmanysprites;
XYZ location[maxsprites];
XYZ oldlocation[maxsprites];
XYZ velocity[maxsprites];
XYZ initialvelocity[maxsprites];
float size[maxsprites];
float initialsize[maxsprites];
float brightness[maxsprites];
float initialbrightness[maxsprites];
float color1[maxsprites];
float color2[maxsprites];
float color3[maxsprites];
float alivetime[maxsprites];
float rotation[maxsprites];
int type[maxsprites];
int owner[maxsprites];
void draw();
int DeleteSprite(int which);
int MakeSprite(int atype, float abrightness,
float acolor1, float acolor2, float acolor3,
XYZ alocation, XYZ avelocity, float asize);
int MakeSprite(int atype, float abrightness,
float acolor1, float acolor2, float acolor3,
XYZ alocation, XYZ avelocity, float asize, int aowner);
void DoStuff();
~Sprites();
};
#endif // BLACKSHADES_SPRITES_H
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