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// Texture loader header
// Copyright (C) 2021 Nguyễn Gia Phong
//
// This file is part of Black Shades.
//
// Black Shades is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Black Shades is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Black Shades. If not, see <https://www.gnu.org/licenses/>.
#ifndef TEXTURES_H
#define TEXTURES_H
#include <SDL/SDL.h>
#include <GL/gl.h>
GLuint loadTexture(const char* filename, GLenum minFilter = GL_LINEAR,
GLenum magFilter = GL_LINEAR, bool mipmaps = true);
#endif // TEXTURES_H
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