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#ifndef BLACKSHADES_CONFIG_H
#define BLACKSHADES_CONFIG_H
#include <stdbool.h>
#include <stdint.h>
struct Level {
int environment;
unsigned char evil_weapons;
unsigned char evil_rarity;
unsigned char guard_weapon;
unsigned char guard_reloads;
int time;
float difficulty;
};
struct Key {
int forwards, backwards, left, right;
int crouch, accelerate, dive;
int reload, aim, psychic_aim, psychic;
int switch_view, switch_weapon;
int skip, pause, slomo, force;
};
struct Config {
int width;
int height;
bool vsync;
bool blood;
bool music;
float mouse_sensitivity;
struct Key key;
struct {
struct Level *ptr;
size_t len;
} levels;
bool debug;
};
#endif // BLACKSHADES_CONFIG_H
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