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// Main function
// Copyright (C) 2021 Nguyễn Gia Phong
//
// This file is part of Black Shades.
//
// Black Shades is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Black Shades is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Black Shades. If not, see <https://www.gnu.org/licenses/>.
const legacy = @cImport({ @cInclude("Game.h"); });
const alc = @cImport({ @cInclude("AL/alc.h"); });
fn initAl() void {
// FIXME: check for errors
const device = alc.alcOpenDevice(null);
const context = alc.alcCreateContext(device, null);
_ = alc.alcMakeContextCurrent(context);
}
fn closeAl() void {
const context = alc.alcGetCurrentContext().?;
const device = alc.alcGetContextsDevice(context);
_ = alc.alcMakeContextCurrent(null);
alc.alcDestroyContext(context);
_ = alc.alcCloseDevice(device);
}
pub fn main() void {
initAl();
defer closeAl();
const game = legacy.makeGame();
legacy.initGl(game);
legacy.initGame(game);
defer legacy.closeGame(game);
legacy.eventLoop(game);
}
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