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// Main function
// Copyright (C) 2021  Nguyễn Gia Phong
//
// This file is part of Black Shades.
//
// Black Shades is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Black Shades is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Black Shades.  If not, see <https://www.gnu.org/licenses/>.

const legacy = @cImport({ @cInclude("Game.h"); });
const alc = @cImport({ @cInclude("AL/alc.h"); });

fn initAl() void {
    // FIXME: check for errors
    const device = alc.alcOpenDevice(null);
    const context = alc.alcCreateContext(device, null);
    _ = alc.alcMakeContextCurrent(context);
}

fn closeAl() void {
    const context = alc.alcGetCurrentContext().?;
    const device = alc.alcGetContextsDevice(context);

    _ = alc.alcMakeContextCurrent(null);
    alc.alcDestroyContext(context);
    _ = alc.alcCloseDevice(device);
}

pub fn main() void {
    initAl();
    defer closeAl();

    const game = legacy.makeGame();
    legacy.initGl(game);
    legacy.initGame(game);
    defer legacy.closeGame(game);
    legacy.eventLoop(game);
}