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#ifndef BLACKSHADES_MISC_H
#define BLACKSHADES_MISC_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <AL/al.h>
#include <GL/gl.h>
struct AnimationData {
struct {
struct { float x, y, z; } joints[20];
float speed;
} *ptr;
size_t len;
};
struct JointData {
float x, y, z;
float length;
unsigned char model;
bool visible;
bool lower;
signed char parent;
};
struct MuscleData {
float length, initlen, minlen, maxlen;
bool flag;
bool visible;
signed char parent1;
signed char parent2;
};
struct Scores {
size_t high_score;
bool completed;
};
struct Fog {
GLfloat color[4];
GLfloat density;
GLfloat start;
GLfloat end;
};
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
bool keyPress(int key);
struct AnimationData loadAnimation(const char*);
void loadJoints(struct JointData*);
void loadMuscles(struct MuscleData*);
ALuint loadSound(const char*);
GLuint loadTexture(const char*);
void playSound(ALuint source, ALfloat x, ALfloat y, ALfloat z);
float randFloat();
int32_t randInt(int32_t at_least, int32_t at_most);
uint32_t randUint(uint32_t less_than);
void setFog(struct Fog*, GLfloat, GLfloat, GLfloat,
GLfloat, GLfloat, GLfloat);
void tempFog(struct Fog*, GLfloat, GLfloat, GLfloat);
void resetFog(struct Fog*);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // BLACKSHADES_MISC_H
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