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#ifndef BLACKSHADES_MISC_H
#define BLACKSHADES_MISC_H

#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>

#include <AL/al.h>
#include <GL/gl.h>

struct AnimationData {
	struct {
		struct { float x, y, z; } joints[20];
		float speed;
	} *ptr;
	size_t len;
};

struct JointData {
	float x, y, z;
	float length;
	unsigned char model;
	bool visible;
	bool lower;
	signed char parent;
};

struct ModelData {
	struct {
		struct { float x, y, z; } *ptr;
		size_t len;
	} vertices;
	struct {
		struct {
			short v[3];
			float r, g, b;
		} *ptr;
		size_t len;
	} faces;
};

struct MuscleData {
	float length, initlen, minlen, maxlen;
	bool flag;
	bool visible;
	signed char parent1;
	signed char parent2;
};

struct Scores {
	size_t high_score;
	bool completed;
};

#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
	bool keyPress(int key);
	struct AnimationData loadAnimation(const char*);
	void loadJoints(struct JointData*);
	struct ModelData loadModel(const char*);
	void loadMuscles(struct MuscleData*);
	ALuint loadSound(const char*);
	GLuint loadTexture(const char*);
	void playSound(ALuint source, ALfloat x, ALfloat y, ALfloat z);
	float randFloat();
	int32_t randInt(int32_t at_least, int32_t at_most);
	uint32_t randUint(uint32_t less_than);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus

#endif // BLACKSHADES_MISC_H