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author | Nguyễn Gia Phong <vn.mcsinyx@gmail.com> | 2017-11-20 22:29:56 +0700 |
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committer | Nguyễn Gia Phong <vn.mcsinyx@gmail.com> | 2017-11-20 22:29:56 +0700 |
commit | 2c5cba167ecce7865be109a67ffd9093feb524de (patch) | |
tree | 3a4098019b1bab6abe5bd6adeb513a7efd9ef2ef | |
parent | 242cc155843d467812a041dd4f6e9d90f6e7327c (diff) | |
download | brutalmaze-2c5cba167ecce7865be109a67ffd9093feb524de.tar.gz |
Clean up for version 0.2
-rw-r--r-- | brutalmaze/characters.py | 22 | ||||
-rw-r--r-- | brutalmaze/maze.py | 43 | ||||
-rw-r--r-- | brutalmaze/weapons.py | 6 | ||||
-rwxr-xr-x | setup.py | 6 |
4 files changed, 37 insertions, 40 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py index 6a830cc..9990cb3 100644 --- a/brutalmaze/characters.py +++ b/brutalmaze/characters.py @@ -128,9 +128,9 @@ class Enemy: self.spin_speed = self.maze.fps / ENEMY_HP self.spin_queue = self.wound = 0.0 - def pos(self): + def get_pos(self): """Return coordinate of the center of the enemy.""" - x, y = self.maze.pos(self.x, self.y) + x, y = self.maze.get_pos(self.x, self.y) step = self.maze.distance * HERO_SPEED / self.maze.fps return x + self.offsetx*step, y + self.offsety*step @@ -154,20 +154,20 @@ class Enemy: dx = (self.x-MIDDLE)*distance + self.maze.centerx - self.maze.x dy = (self.y-MIDDLE)*distance + self.maze.centery - self.maze.y mind = cosin(abs(atan(dy / dx)) if dx else 0) * distance - def length(x, y): return abs(dy*x - dx*y) / (dy**2 + dx**2)**0.5 + def get_distance(x, y): return abs(dy*x - dx*y) / (dy**2 + dx**2)**0.5 for i in range(startx, stopx + 1): for j in range(starty, stopy + 1): if self.maze.map[i][j] != WALL: continue - x, y = self.maze.pos(i, j) - if length(x - self.maze.x, y - self.maze.y) <= mind: + x, y = self.maze.get_pos(i, j) + if get_distance(x - self.maze.x, y - self.maze.y) <= mind: return False self.awake = True return True def fire(self): """Return True if the enemy has just fired, False otherwise.""" - x, y = self.pos() - if (self.maze.length(x, y) > FIRANGE*self.maze.distance + x, y = self.get_pos() + if (self.maze.get_distance(x, y) > FIRANGE*self.maze.distance or self.next_strike > pygame.time.get_ticks() or (self.x, self.y) in AROUND_HERO or self.offsetx or self.offsety or randrange((self.maze.hero.slashing+self.maze.isfast()+1) * 3)): @@ -204,7 +204,7 @@ class Enemy: def slash(self): """Return the enemy's close-range damage.""" if self.spin_queue: - d = self.maze.slashd - self.maze.length(*self.pos()) + d = self.maze.slashd - self.maze.get_distance(*self.get_pos()) wound = d / self.maze.hero.R / self.spin_speed if wound >= 0: self.maze.hit(wound, self.color) @@ -214,15 +214,15 @@ class Enemy: def draw(self): """Draw the enemy.""" radious = self.maze.distance/SQRT2 - self.awake*2 - square = regpoly(4, radious, self.angle, *self.pos()) + square = regpoly(4, radious, self.angle, *self.get_pos()) color = TANGO[self.color][int(self.wound)] if self.awake else FG_COLOR fill_aapolygon(self.maze.surface, square, color) def update(self): """Update the enemy.""" if self.awake: - self.spin_speed, old_speed = self.maze.fps / ENEMY_HP, self.spin_speed - self.spin_queue *= self.spin_speed / old_speed + self.spin_speed, tmp = self.maze.fps / ENEMY_HP, self.spin_speed + self.spin_queue *= self.spin_speed / tmp if not self.spin_queue and not self.fire() and not self.move(): self.spin_queue = randsign() * self.spin_speed if abs(self.spin_queue) > 0.5: diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py index 13db616..41945ca 100644 --- a/brutalmaze/maze.py +++ b/brutalmaze/maze.py @@ -32,7 +32,7 @@ from .utils import round2, sign, regpoly, fill_aapolygon from .weapons import Bullet -def cell(bit, upper=True): +def new_cell(bit, upper=True): """Return a half of a cell of the maze based on the given bit.""" if bit: return deque([WALL]*ROAD_WIDTH + [EMPTY]*ROAD_WIDTH) if upper: return deque([WALL] * (ROAD_WIDTH<<1)) @@ -45,8 +45,8 @@ def new_column(): upper, lower = deque(), deque() for _ in range(MAZE_SIZE): b = getrandbits(1) - upper.extend(cell(b)) - lower.extend(cell(b, False)) + upper.extend(new_cell(b)) + lower.extend(new_cell(b, False)) for _ in range(ROAD_WIDTH): column.append(upper.__copy__()) for _ in range(ROAD_WIDTH): column.append(lower.__copy__()) return column @@ -100,25 +100,24 @@ class Maze: def add_enemy(self): """Add enough enemies.""" - walls = [] + walls, plum = [], None for i in self.rangex: for j in self.rangey: if self.map[i][j] == WALL: walls.append((i, j)) + for enemy in self.enemies: + if enemy.color == 'Plum' and enemy.awake: plum = enemy while walls and len(self.enemies) < log(self.score, INIT_SCORE): x, y = choice(walls) if all(self.map[x + a][y + b] == WALL for a, b in ADJACENT_GRIDS): continue enemy = new_enemy(self, x, y) self.enemies.append(enemy) - if enemy.color == 'Plum': - for e in self.enemies: - if e.color == 'Plum' and e.awake: x, y = e.x, e.y - try: + if plum is None or enemy.color != 'Plum': walls.remove((x, y)) - except ValueError: - enemy.x, enemy.y = x, y + else: + enemy.x, enemy.y, enemy.wound = plum.x, plum.y, plum.wound - def pos(self, x, y): + def get_pos(self, x, y): """Return coordinate of the center of the grid (x, y).""" return (self.centerx + (x - MIDDLE)*self.distance, self.centery + (y - MIDDLE)*self.distance) @@ -129,7 +128,7 @@ class Maze: for i in self.rangex: for j in self.rangey: if self.map[i][j] != WALL: continue - x, y = self.pos(i, j) + x, y = self.get_pos(i, j) square = regpoly(4, self.distance / SQRT2, pi / 4, x, y) fill_aapolygon(self.surface, square, FG_COLOR) @@ -180,9 +179,9 @@ class Maze: for k in range(ROAD_WIDTH): self.map[c + k][LAST_ROW + j] = grid - def length(self, x, y): - """Return the length of the line segment joining the center of - the maze and the point (x, y). + def get_distance(self, x, y): + """Return the distance from the center of the maze to the point + (x, y). """ return ((self.x-x)**2 + (self.y-y)**2)**0.5 @@ -208,8 +207,8 @@ class Maze: if not self.hero.spin_queue: return unit, killist = self.distance/SQRT2 * self.hero.spin_speed, [] for i, enemy in enumerate(self.enemies): - x, y = enemy.pos() - d = self.length(x, y) + x, y = enemy.get_pos() + d = self.get_distance(x, y) if d <= self.slashd: enemy.hit((self.slashd-d) / unit) if enemy.wound >= ENEMY_HP: @@ -239,8 +238,8 @@ class Maze: fallen.append(i) continue for j, enemy in enumerate(self.enemies): - x, y = enemy.pos() - if bullet.length(x, y) < self.distance: + x, y = enemy.get_pos() + if bullet.get_distance(x, y) < self.distance: enemy.hit(wound) if enemy.wound >= ENEMY_HP: self.score += enemy.wound @@ -248,7 +247,7 @@ class Maze: self.enemies.pop(j) fallen.append(i) break - elif bullet.length(self.x, self.y) < self.distance: + elif bullet.get_distance(self.x, self.y) < self.distance: if not self.hero.spin_queue: self.hit(wound, bullet.color) fallen.append(i) for i in reversed(fallen): self.bullets.pop(i) @@ -261,12 +260,12 @@ class Maze: herox, heroy, dx, dy = self.x - vx, self.y - vy, sign(vx), sign(vy) for gridx in range(MIDDLE - dx - 1, MIDDLE - dx + 2): for gridy in range(MIDDLE - dy - 1, MIDDLE - dy + 2): - x, y = self.pos(gridx, gridy) + x, y = self.get_pos(gridx, gridy) if (max(abs(herox - x), abs(heroy - y)) < d and self.map[gridx][gridy] == WALL): return 0.0 for enemy in self.enemies: - x, y = self.pos(enemy.x, enemy.y) + x, y = self.get_pos(enemy.x, enemy.y) if (max(abs(herox - x), abs(heroy - y)) * 2 < self.distance and enemy.awake): return 0.0 diff --git a/brutalmaze/weapons.py b/brutalmaze/weapons.py index 1112c2b..8f1ee72 100644 --- a/brutalmaze/weapons.py +++ b/brutalmaze/weapons.py @@ -59,8 +59,6 @@ class Bullet: self.x += x self.y += y - def length(self, x, y): - """Return the length of the line segment joining the center of - the bullet and the point (x, y). - """ + def get_distance(self, x, y): + """Return the from the center of the bullet to the point (x, y).""" return ((self.x-x)**2 + (self.y-y)**2)**0.5 diff --git a/setup.py b/setup.py index aa2abbf..67f43eb 100755 --- a/setup.py +++ b/setup.py @@ -7,7 +7,7 @@ with open('README.rst') as f: setup( name='brutalmaze', - version='0.1.3', + version='0.2.0', description='A hash and slash game with fast-paced action and a minimalist art style', long_description=long_description, url='https://github.com/McSinyx/brutalmaze', @@ -15,7 +15,7 @@ setup( author_email='vn.mcsinyx@gmail.com', license='GPLv3+', classifiers=[ - 'Development Status :: 2 - Pre-Alpha', + 'Development Status :: 3 - Alpha', 'Environment :: MacOS X', 'Environment :: Win32 (MS Windows)', 'Environment :: X11 Applications', @@ -25,7 +25,7 @@ setup( 'Operating System :: OS Independent', 'Programming Language :: Python', 'Topic :: Games/Entertainment :: Arcade'], - keywords='pygame action-game', + keywords='pygame action-game arcade-game maze', packages=['brutalmaze'], install_requires=['pygame>=1.9'], package_data={'brutalmaze': ['icon.png']}, |