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Thrilling minimalist shoot 'em up game
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Author
2019-07-24
Fix zombie enemies and heart rate
0.8.26
Nguyễn Gia Phong
2019-07-16
Make icon true squircle
0.8.25
Nguyễn Gia Phong
2019-03-18
Prevent player from creating enemy when there isn't any
Nguyễn Gia Phong
2019-03-15
Switch back to thrilling white noise
0.8.24
Nguyễn Gia Phong
2018-10-28
Update documentation related to #11
Nguyễn Gia Phong
2018-10-09
Improve coding style
0.8.22
Nguyễn Gia Phong
2018-10-08
Update documentation on touch control
Nguyễn Gia Phong
2018-10-07
Implement touch-friendly control
Nguyễn Gia Phong
2018-08-28
Clarify what happens behind mouse move and close #10
Nguyễn Gia Phong
2018-08-08
Fix stupid ass bugs
0.8.21
Nguyễn Gia Phong
2018-08-06
Add further description on game recording
Nguyễn Gia Phong
2018-08-05
Add HTML5 record player and update hit-and-run client
Nguyễn Gia Phong
2018-08-05
Update socket output
Nguyễn Gia Phong
2018-08-03
Implement game recording
Nguyễn Gia Phong
2018-07-25
Use WASD instead of arrows for a less awkward default keybindings
Nguyễn Gia Phong
2018-07-20
Revise documentation and bump to version 0.8
0.8.0
Nguyễn Gia Phong
2018-07-02
Chocolate gets you high
Nguyễn Gia Phong
2018-06-28
Prevent gang-bang and re-balance gameplay
Nguyễn Gia Phong
2018-06-28
Fix enemy spawning sound position
Nguyễn Gia Phong
2018-06-28
Use a more neutral algorithm to generate maze (#6)
Nguyễn Gia Phong
2018-05-31
Fix bug that walls out of display can still be turned into enemies
Nguyễn Gia Phong
2018-05-22
Add option to switch to the original music
0.7.3
Nguyễn Gia Phong
2018-05-22
Fix Python 3 incompatibility
Nguyễn Gia Phong
2018-05-22
Use more relaxing background music
Nguyễn Gia Phong
2018-05-22
Turn wall grids into enemies when they are shot
Nguyễn Gia Phong
2018-05-20
Allow moving hero using mouse
Nguyễn Gia Phong
2018-04-04
Fix broken argument parser on Windows
0.6.5
Nguyễn Gia Phong
2018-03-26
Add C# client example (#9)
Le Minh Nghia
2018-03-22
Fix grammar and typos
Nguyễn Gia Phong
2018-03-20
Add socket client example and fix enemy-fall-of-the-map bug
0.6.4
Nguyễn Gia Phong
2018-03-19
Remove crazy score for server testing
Nguyễn Gia Phong
2018-03-10
Fix several bugs
0.6.2
Nguyễn Gia Phong
2018-03-07
Shrink socket hardcoded msg lengths to 7
Nguyễn Gia Phong
2018-03-07
Update documentation
Nguyễn Gia Phong
2018-03-07
Drop (trivial) OpenGL support
Nguyễn Gia Phong
2018-03-06
Retain game state after pauses
0.6.0
Nguyễn Gia Phong
2018-03-06
Test and fix minor bugs
Nguyễn Gia Phong
2018-03-05
Add documentation for remote control
Nguyễn Gia Phong
2018-03-02
Add time stamps to server log and anti-cheat on bullets blocking
Nguyễn Gia Phong
2018-03-02
Add command-line options for socket server
Nguyễn Gia Phong
2018-03-01
Enable manual slashing by moving mouse
0.5.5
Nguyễn Gia Phong
2018-02-28
Specify imports, fix frozen bullets on game-over and uniform object value export
Nguyễn Gia Phong
2018-02-27
Make remote control sticky and revise headless server
Nguyễn Gia Phong
2018-02-27
Make Agent Orange more lethal and noticable
Nguyễn Gia Phong
2018-02-27
Relicense to AGPLv3+ and update copyright notices
0.5.4
Nguyễn Gia Phong
2018-02-27
Rework on socket server to make it really works (#7)
Nguyễn Gia Phong
2018-02-26
Finnish first socket server protype
Nguyễn Gia Phong
2018-02-19
Add sound options and semi-separate front-end from engine
0.5.3
Nguyễn Gia Phong
2018-02-19
Use pygame.Clock.get_fps to replace manual calculation
Nguyễn Gia Phong
2018-02-16
Partially refactor to prepare for alternate control from socket
Nguyễn Gia Phong
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