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authorNguyễn Gia Phong <vn.mcsinyx@gmail.com>2019-07-24 12:45:25 +0700
committerNguyễn Gia Phong <vn.mcsinyx@gmail.com>2019-07-24 13:20:31 +0700
commit622df8c361b2da20693962fb4f119edffa69228f (patch)
tree42272342de983e1c435881aeae8b07c586a7e5e2
parent4f18daa2342fb4a0d97b1e241d19674d3ab9df60 (diff)
downloadbrutalmaze-0.8.26.tar.gz
Fix zombie enemies and heart rate0.8.26
-rw-r--r--brutalmaze/characters.py4
-rw-r--r--brutalmaze/constants.py2
-rw-r--r--brutalmaze/game.py2
-rw-r--r--brutalmaze/maze.py13
-rwxr-xr-xsetup.py2
5 files changed, 10 insertions, 13 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py
index 6edfb71..1febf00 100644
--- a/brutalmaze/characters.py
+++ b/brutalmaze/characters.py
@@ -161,6 +161,7 @@ class Enemy:
x, y (int): coordinates of the center of the enemy (in grids)
angle (float): angle of the direction the enemy pointing (in radians)
color (str): enemy's color name
+ alive (bool): flag indicating if the enemy is alive
awake (bool): flag indicating if the enemy is active
next_strike (float): time until the enemy's next action (in ms)
move_speed (float): speed of movement (in frames per grid)
@@ -175,7 +176,7 @@ class Enemy:
self.x, self.y = x, y
self.angle, self.color = pi / 4, color
- self.awake = False
+ self.alive, self.awake = True, False
self.next_strike = 0.0
self.move_speed = self.maze.fps / ENEMY_SPEED
self.offsetx = self.offsety = 0
@@ -354,6 +355,7 @@ class Enemy:
self.maze.enemy_weights[self.color] -= 1.5
else:
self.maze.map[self.x][self.y] = WALL
+ self.alive = False
class Chameleon(Enemy):
diff --git a/brutalmaze/constants.py b/brutalmaze/constants.py
index 24ad23a..23fa040 100644
--- a/brutalmaze/constants.py
+++ b/brutalmaze/constants.py
@@ -80,7 +80,7 @@ COLORS = {c: COLOR_CODE[i] for i, c in enumerate(
MINW, MAXW = 24, 36
ENEMY_HP = 3
HERO_HP = 5
-MIN_BEAT = 526
+MIN_BEAT = 420
BG_COLOR = TANGO['Aluminium'][-1]
FG_COLOR = TANGO['Aluminium'][0]
diff --git a/brutalmaze/game.py b/brutalmaze/game.py
index cd34199..181346f 100644
--- a/brutalmaze/game.py
+++ b/brutalmaze/game.py
@@ -17,7 +17,7 @@
# You should have received a copy of the GNU Affero General Public License
# along with Brutal Maze. If not, see <https://www.gnu.org/licenses/>.
-__version__ = '0.8.25'
+__version__ = '0.8.26'
import re
from argparse import ArgumentParser, FileType, RawTextHelpFormatter
diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py
index ef4f13f..119eab1 100644
--- a/brutalmaze/maze.py
+++ b/brutalmaze/maze.py
@@ -132,6 +132,7 @@ class Maze:
def add_enemy(self):
"""Add enough enemies."""
+ self.enemies = [e for e in self.enemies if e.alive]
walls = [(i, j) for i in self.rangex for j in self.rangey
if self.map[i][j] == WALL]
plums = [e for e in self.enemies if e.color == 'Plum' and e.awake]
@@ -223,14 +224,11 @@ class Maze:
self.stepx = self.stepy = 0
# Respawn the enemies that fall off the display
- killist = []
for i, enemy in enumerate(self.enemies):
enemy.place(x, y)
if not self.isdisplayed(enemy.x, enemy.y):
self.score += enemy.wound
enemy.die()
- killist.append(i)
- for i in reversed(killist): self.enemies.pop(i)
self.add_enemy()
# LockOn target is not yet updated.
@@ -281,8 +279,7 @@ class Maze:
"""Handle close-range attacks."""
for enemy in self.enemies: enemy.slash()
if not self.hero.spin_queue: return
- killist = []
- for i, enemy in enumerate(self.enemies):
+ for enemy in filter(lambda e: e.awake, self.enemies):
d = self.slashd - enemy.distance
if d > 0:
wound = d * SQRT2 / self.distance
@@ -293,8 +290,6 @@ class Maze:
if enemy.wound >= ENEMY_HP:
self.score += enemy.wound
enemy.die()
- killist.append(i)
- for i in reversed(killist): self.enemies.pop(i)
self.add_enemy()
def track_bullets(self):
@@ -323,13 +318,13 @@ class Maze:
enemy.hit(wound)
self.enemies.append(enemy)
continue
- for j, enemy in enumerate(active_enemies):
+ for enemy in active_enemies:
if bullet.get_distance(*enemy.pos) < self.distance:
enemy.hit(wound)
if enemy.wound >= ENEMY_HP:
self.score += enemy.wound
enemy.die()
- self.enemies.pop(j)
+ self.add_enemy()
play(bullet.sfx_hit, wound, bullet.angle)
fallen.append(i)
break
diff --git a/setup.py b/setup.py
index 15bf0da..b06df68 100755
--- a/setup.py
+++ b/setup.py
@@ -7,7 +7,7 @@ with open('README.rst') as f:
setup(
name='brutalmaze',
- version='0.8.25',
+ version='0.8.26',
description="Minimalist thrilling shoot 'em up game",
long_description=long_description,
url='https://github.com/McSinyx/brutalmaze',