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authorNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-02-27 20:55:23 +0700
committerNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-02-27 20:55:23 +0700
commit0cfeaf9cab423d9662f621215b2ebcaa69b13ef8 (patch)
treece17c0ba1c6f189855657dd36ce0ad84ee1199fb
parent0ba2f33bda16e42016e77abf5a91d9316c0cd39c (diff)
downloadbrutalmaze-0cfeaf9cab423d9662f621215b2ebcaa69b13ef8.tar.gz
Make Agent Orange more lethal and noticable
-rw-r--r--brutalmaze/characters.py7
-rw-r--r--brutalmaze/maze.py2
2 files changed, 5 insertions, 4 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py
index 6399d70..e72fd91 100644
--- a/brutalmaze/characters.py
+++ b/brutalmaze/characters.py
@@ -73,10 +73,10 @@ class Hero:
         old_speed, time = self.spin_speed, get_ticks()
         self.spin_speed = fps / (HERO_HP-self.wound**0.5)
         self.spin_queue *= self.spin_speed / old_speed
-        if time > self.next_heal:
+        if time >= self.next_heal:
             self.wound -= HEAL_SPEED / self.spin_speed / HERO_HP
             if self.wound < 0: self.wound = 0.0
-        if time > self.next_beat:
+        if time >= self.next_beat:
             play(self.sfx_heart)
             self.next_beat = time + MIN_BEAT*(2 - self.wound/HERO_HP)
 
@@ -95,7 +95,8 @@ class Hero:
 
     def draw(self):
         """Draw the hero."""
-        trigon = regpoly(3, self.R, self.angle, self.x, self.y)
+        sides = 3 if get_ticks() >= self.next_heal else 4
+        trigon = regpoly(sides, self.R, self.angle, self.x, self.y)
         fill_aapolygon(self.surface, trigon, self.color[int(self.wound)])
 
     def resize(self):
diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py
index 70577ae..6c5052c 100644
--- a/brutalmaze/maze.py
+++ b/brutalmaze/maze.py
@@ -277,7 +277,7 @@ class Maze:
                         fallen.append(i)
                         break
             elif bullet.get_distance(self.x, self.y) < self.distance:
-                if self.hero.spin_queue:
+                if self.hero.spin_queue and time >= self.hero.next_heal:
                     play(bullet.sfx_missed, wound, bullet.angle + pi)
                 else:
                     self.hit_hero(wound, bullet.color)