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authorNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-03-05 23:59:02 +0700
committerNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-03-05 23:59:02 +0700
commit2bafc0c75ac5f9c42593c4905f12bfda66afad1b (patch)
treecd48730ce038060d84872e740ba84619bb9059c6
parent3cf78b680a5301e0a76c908ed153e9d61b62973d (diff)
downloadbrutalmaze-2bafc0c75ac5f9c42593c4905f12bfda66afad1b.tar.gz
Add documentation for remote control
-rw-r--r--README.rst41
-rw-r--r--brutalmaze/game.py28
-rw-r--r--brutalmaze/misc.py9
m---------wiki0
4 files changed, 60 insertions, 18 deletions
diff --git a/README.rst b/README.rst
index c5c54f3..c82b276 100644
--- a/README.rst
+++ b/README.rst
@@ -33,16 +33,19 @@ The installation procedure should be as simply as follow:
 * Open Terminal or Command Prompt and run ``pip install --user brutalmaze``.
   Now you can launch the game by running the command ``brutalmaze``.
 
-For more information, see the `Installation <https://github.com/McSinyx/brutalmaze/wiki/Installation>`_
-from Brutal Maze wiki.
+For more information, see
+`Installation <https://github.com/McSinyx/brutalmaze/wiki/Installation>`_
+page from Brutal Maze wiki.
 
 Configuration
 -------------
 
 Brutal Maze supports both configuration file and command-line options.
-Apparently one can change settings for graphics and control in the config file
-and set graphics options using in CLI. These settings are read in the following
-order:
+Apparently, while settings for graphics, sound and socket server can be set
+either in the config file or using CLI, keyboard and mouse bindings are limited
+to configuration file only.
+
+Settings are read in the following order:
 
 0. Default configuration [0]_
 1. System-wide configuration file [1]_
@@ -50,7 +53,7 @@ order:
 3. Manually set configuration file [2]_
 4. Command-line arguments
 
-The later-read preferences will overide the previous ones.
+Later-read preferences will overide previous ones.
 
 .. [0] This can be copied to desired location by ``brutalmaze --write-config
    PATH``. ``brutalmaze --write-config`` alone will print the file to stdout.
@@ -58,3 +61,29 @@ The later-read preferences will overide the previous ones.
    (``brutalmaze --help``). See `wiki <https://github.com/McSinyx/brutalmaze/wiki/Configuration>`_
    for more info.
 .. [2] If specified by ``brutalmaze --config PATH``.
+
+Remote control
+--------------
+
+If you enable the socket server [3]_, Brutal Maze will no longer accept direct
+input from your mouse or keyboard, but wait for a client to connect. Details
+about I/O format are explained carefully in
+`Remote control <https://github.com/McSinyx/brutalmaze/wiki/Remote-control>`_
+wiki page.
+
+.. [3] This can be done by either editing option *Enable* in section *Server*
+   in the configuration file, or launching Brutal Maze using ``brutalmaze
+   --server``.
+
+License
+-------
+
+Brutal Maze's source code and its icon are released under GNU Affero General
+Public License version 3 or later. This means if you run a modified program on
+a server and let other users communicate with it there, your server must also
+allow them to download the source code corresponding to the modified version
+running there.
+
+Tango color palette and several sound effects, whose author and licenses are
+listed in `Credits <https://github.com/McSinyx/brutalmaze/wiki/Credits>`_ wiki
+page.
diff --git a/brutalmaze/game.py b/brutalmaze/game.py
index 00db588..a9e3d82 100644
--- a/brutalmaze/game.py
+++ b/brutalmaze/game.py
@@ -40,7 +40,7 @@ from appdirs import AppDirs
 
 from .constants import SETTINGS, ICON, MUSIC, HERO_SPEED, COLORS, WALL
 from .maze import Maze
-from .misc import round2, sign
+from .misc import deg, round2, sign
 
 
 class ConfigReader:
@@ -148,9 +148,14 @@ class Game:
     def export(self):
         """Export maze data to a bytes object."""
         maze, hero, time = self.maze, self.hero, get_ticks()
+        lines = deque(['{0} {4} {5} {1} {2:d} {3:d}'.format(
+            COLORS[hero.get_color()], deg(self.hero.angle),
+            hero.next_strike <= time, hero.next_heal <= time,
+            *self.expos(maze.x, maze.y))])
+
         walls = [[1 if maze.map[x][y] == WALL else 0 for x in maze.rangex]
                  for y in maze.rangey] if maze.next_move <= time else []
-        lines, ne, nb = deque(), 0, 0
+        ne = nb = 0
 
         for enemy in maze.enemies:
             if not enemy.awake and walls:
@@ -158,24 +163,22 @@ class Game:
                 continue
             elif enemy.color == 'Chameleon' and maze.next_move <= time:
                 continue
-            x, y = self.expos(*enemy.get_pos())
-            lines.append('{} {} {} {:.0f}'.format(COLORS[enemy.get_color()],
-                                                  x, y, degrees(enemy.angle)))
+            lines.append('{0} {2} {3} {1:.0f}'.format(
+                COLORS[enemy.get_color()], deg(enemy.angle),
+                *self.expos(*enemy.get_pos())))
             ne += 1
 
         for bullet in maze.bullets:
             x, y = self.expos(bullet.x, bullet.y)
-            color, angle = COLORS[bullet.get_color()], degrees(bullet.angle)
+            color, angle = COLORS[bullet.get_color()], deg(bullet.angle)
             if color != '0':
                 lines.append('{} {} {} {:.0f}'.format(color, x, y, angle))
                 nb += 1
 
         if walls: lines.appendleft('\n'.join(''.join(str(cell) for cell in row)
                                              for row in walls))
-        x, y = self.expos(maze.x, maze.y)
-        lines.appendleft('{} {} {} {} {} {} {} {:d} {:d}'.format(
-            len(walls), ne, nb, maze.get_score(), COLORS[hero.get_color()],
-            x, y, hero.next_strike <= time, hero.next_heal <= time))
+        lines.appendleft('{} {} {} {}'.format(len(walls), ne, nb,
+                                              maze.get_score()))
         return '\n'.join(lines).encode()
 
     def update(self):
@@ -257,7 +260,10 @@ class Game:
             time = get_ticks()
             print('[{}] Connected to {}:{}'.format(time, *address))
             self.maze.reinit()
-            while not self.hero.dead:
+            while True:
+                if self.hero.dead:
+                    connection.send('00000000'.encode())
+                    break
                 data = self.export()
                 connection.send('{:08}'.format(len(data)).encode())
                 connection.send(data)
diff --git a/brutalmaze/misc.py b/brutalmaze/misc.py
index 1047114..e6da56c 100644
--- a/brutalmaze/misc.py
+++ b/brutalmaze/misc.py
@@ -19,7 +19,7 @@
 
 __doc__ = 'Brutal Maze module for miscellaneous functions'
 
-from math import cos, sin, pi
+from math import degrees, cos, sin, pi
 from random import uniform
 
 import pygame
@@ -57,6 +57,13 @@ def sign(n):
     return -1 if n < 0 else 1 if n else 0
 
 
+def deg(x):
+    """Convert angle x from radians to degrees casted to a nonnegative
+    integer.
+    """
+    return round2((lambda a: a if a > 0 else a + 360)(degrees(x)))
+
+
 def cosin(x):
     """Return the sum of cosine and sine of x (measured in radians)."""
     return cos(x) + sin(x)
diff --git a/wiki b/wiki
-Subproject 91e65bda2aaf4563623b1faeae0afbf2f584042
+Subproject c1138583e40e11bf1acd473b83ea98b81caac19