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author | Nguyễn Gia Phong <vn.mcsinyx@gmail.com> | 2018-03-01 16:07:29 +0700 |
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committer | Nguyễn Gia Phong <vn.mcsinyx@gmail.com> | 2018-03-01 20:58:41 +0700 |
commit | 6f9eb44e2ad3f9cd7b33b8bed35beffbce4630fc (patch) | |
tree | dc42e33918b168b25e82f59f7efd634b511c7172 | |
parent | 79ae3ed383e3a13701227912feae83535ddd1c7a (diff) | |
download | brutalmaze-6f9eb44e2ad3f9cd7b33b8bed35beffbce4630fc.tar.gz |
Enable manual slashing by moving mouse 0.5.5
-rw-r--r-- | brutalmaze/characters.py | 27 | ||||
-rw-r--r-- | brutalmaze/maze.py | 2 |
2 files changed, 21 insertions, 8 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py index 53048bd..4fb3b8f 100644 --- a/brutalmaze/characters.py +++ b/brutalmaze/characters.py @@ -57,7 +57,7 @@ class Hero: self.surface = surface w, h = maze_size self.x, self.y = w >> 1, h >> 1 - self.angle, self.color = pi / 4, TANGO['Aluminium'] + self.angle, self.color = -pi * 3 / 4, TANGO['Aluminium'] self.R = (w * h / sin(pi*2/3) / 624) ** 0.5 self.next_heal = self.next_beat = self.next_strike = 0 @@ -82,18 +82,32 @@ class Hero: play(self.sfx_heart) self.next_beat = time + MIN_BEAT*(2 - self.wound/HERO_HP) + full_spin = pi * 2 / self.get_sides() if self.slashing and time >= self.next_strike: self.next_strike = time + ATTACK_SPEED self.spin_queue = randsign() * self.spin_speed + self.angle -= sign(self.spin_queue) * full_spin if abs(self.spin_queue) > 0.5: - self.angle += sign(self.spin_queue) * pi / 2 / self.spin_speed + self.angle += sign(self.spin_queue) * full_spin / self.spin_speed self.spin_queue -= sign(self.spin_queue) + else: + self.spin_queue = 0.0 + + def get_sides(self): + """Return the number of sides the hero has. While the hero is + generally a trigon, Agent Orange may turn him into a square. + """ + return 3 if get_ticks() >= self.next_heal else 4 def update_angle(self, angle): """Turn to the given angle if the hero is not busy slashing.""" - if abs(self.spin_queue) <= 0.5: - self.spin_queue = 0.0 - self.angle = angle + if abs(self.spin_queue) > 0.5: return + delta = (angle - self.angle + pi) % (pi * 2) - pi + unit = pi * 2 / self.get_sides() / self.spin_speed + if abs(delta) < unit: + self.angle, self.spin_queue = angle, 0.0 + else: + self.spin_queue = delta / unit def get_color(self): """Return current color of the hero.""" @@ -101,8 +115,7 @@ class Hero: def draw(self): """Draw the hero.""" - sides = 3 if get_ticks() >= self.next_heal else 4 - trigon = regpoly(sides, self.R, self.angle, self.x, self.y) + trigon = regpoly(self.get_sides(), self.R, self.angle, self.x, self.y) fill_aapolygon(self.surface, trigon, self.get_color()) def resize(self, maze_size): diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py index e49c30d..cd21bc0 100644 --- a/brutalmaze/maze.py +++ b/brutalmaze/maze.py @@ -369,6 +369,6 @@ class Maze: self.add_enemy() self.next_move = self.next_slashfx = 0 - self.hero.next_heal = self.hero.next_beat = self.hero.next_strike = 0 + self.hero.next_heal = self.hero.next_strike = 0 self.hero.slashing = self.hero.firing = self.hero.dead = False self.hero.spin_queue = self.hero.wound = 0.0 |