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authorNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-10-08 22:07:30 +0700
committerNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-10-08 22:07:30 +0700
commiteb088c0cf13d4d16775182d9dc14631f0c5c86c3 (patch)
tree98de61d4dcca67cd81401b292405b0617e4f2d63 /README.rst
parent377dda3db05e357fab3353ab4cfb25d318c4f73d (diff)
downloadbrutalmaze-eb088c0cf13d4d16775182d9dc14631f0c5c86c3.tar.gz
Update documentation on touch control
Diffstat (limited to 'README.rst')
-rw-r--r--README.rst11
1 files changed, 8 insertions, 3 deletions
diff --git a/README.rst b/README.rst
index 302fc32..573f317 100644
--- a/README.rst
+++ b/README.rst
@@ -58,13 +58,18 @@ F2
    Move up.
 ``s``
    Move down.
-Right Mouse
-   Move the hero using mouse
 Left Mouse
    Long-range attack.
-Space
+Right Mouse
    Close-range attack, also dodge from bullets.
 
+Additionally, Brutal Maze also supports touch-friendly control. In this mode,
+touches on different grid (empty, wall, enemy, hero) send different signals (to
+guide the hero to either move or attack, or start new game). Albeit it is
+implemented using *mouse button up* event, touch control is not a solution for
+mouse-only input, but an attempt to support mobile GNU/Linux distribution such
+as postmarketOS, i.e. it's meant to be played using two thumbs :-)
+
 Configuration
 -------------