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authorNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-02-12 12:17:39 +0700
committerNguyễn Gia Phong <vn.mcsinyx@gmail.com>2018-02-12 14:23:23 +0700
commit465be4493db11a458ae05c1be67bac109c753fb0 (patch)
treefb6c85b1cbde1c43e2883161bba9669b557f40de /brutalmaze/characters.py
parent50a839826da2a4b620cb9f9f09aa386cba4cd4b6 (diff)
downloadbrutalmaze-465be4493db11a458ae05c1be67bac109c753fb0.tar.gz
Clean up
Diffstat (limited to 'brutalmaze/characters.py')
-rw-r--r--brutalmaze/characters.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py
index 262578e..faa67c4 100644
--- a/brutalmaze/characters.py
+++ b/brutalmaze/characters.py
@@ -19,7 +19,6 @@
 
 __doc__ = 'brutalmaze module for hero and enemy classes'
 
-from collections import deque
 from math import atan, atan2, sin, pi
 from random import choice, randrange, shuffle
 from sys import modules
@@ -138,7 +137,7 @@ class Enemy:
     def get_pos(self):
         """Return coordinate of the center of the enemy."""
         x, y = self.maze.get_pos(self.x, self.y)
-        step = self.maze.distance * HERO_SPEED / self.maze.fps
+        step = self.maze.distance * ENEMY_SPEED / self.maze.fps
         return x + self.offsetx*step, y + self.offsety*step
 
     def get_distance(self):