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author | Nguyễn Gia Phong <vn.mcsinyx@gmail.com> | 2018-03-06 21:01:27 +0700 |
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committer | Nguyễn Gia Phong <vn.mcsinyx@gmail.com> | 2018-03-06 21:01:27 +0700 |
commit | b5039285d5a95d1921d1d4428032c16fe94da897 (patch) | |
tree | 3c9329c870629970e44ba7c4d22a19662e0daa4b /brutalmaze/constants.py | |
parent | f7c600934e1406fe0d18ce69a948c3622af84d36 (diff) | |
download | brutalmaze-b5039285d5a95d1921d1d4428032c16fe94da897.tar.gz |
Retain game state after pauses 0.6.0
Diffstat (limited to 'brutalmaze/constants.py')
-rw-r--r-- | brutalmaze/constants.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/brutalmaze/constants.py b/brutalmaze/constants.py index 8b0acf8..cb65d88 100644 --- a/brutalmaze/constants.py +++ b/brutalmaze/constants.py @@ -52,7 +52,7 @@ HEAL_SPEED = 1 # HP/s HERO_SPEED = 5 # grid/s ENEMY_SPEED = 6 # grid/s BULLET_SPEED = 15 # grid/s -ATTACK_SPEED = 333 # ms/strike +ATTACK_SPEED = 333.333 # ms/strike FIRANGE = 6 # grids BULLET_LIFETIME = 1000.0 * FIRANGE / (BULLET_SPEED-HERO_SPEED) # ms EMPTY, WALL, HERO, ENEMY = range(4) |